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fix: bad headings
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bates64 authored Jan 8, 2024
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4 changes: 2 additions & 2 deletions src/tools/decomp/basics.md
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Expand Up @@ -5,7 +5,7 @@ The development loop is as follows:
2. `ninja` to compile
3. `./run` to run (will automatically run `ninja` if required)

## `splat.yaml`
## `splat.yaml`

An important part of decomp modding is **specifying where files should be linked**. For our purposes, this means describing where in ROM/RAM source code and assets should go.

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Then place assets for your mod in a new directory `assets/my_mod`.

## MapFS
### MapFS

Map backgrounds, texture archives, geometry, and collision files live in an asset folder called `mapfs`. These are combined into an archive at build time.

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4 changes: 2 additions & 2 deletions src/tools/decomp/setup.md
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# Setting up decomp

## Requirements
## Requirements

* A valid Paper Mario US v1.0 ROM (There are a variety of tools you can use to dump a backup from your own cartridge. Please ensure your cartridge matches the required version.)
* MD5-Checksum (.z64): `a722f8161ff489943191330bf8416496`
* If you do have a clean NTSC-U ROM, but it is in the .n64 or .v64 format, use the following website to fix your ROM: <https://hack64.net/tools/swapper.php>
* A UNIX operating system like Linux or macOS. **Windows users should read the [Windows](./setup_windows.md) page.**

## Installation
## Installation

This guide will walk through setting up [papermario-dx](https://github.com/nanaian/papermario-dx), a fork of [papermario](https://github.com/pmret/papermario) which makes modding easier and provides a better developer experience. If you would prefer to not use dx, simply clone the papermario repository instead.

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