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Made Matrix 4x4 & 3x2 immutable
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Tornado-Technology committed Oct 26, 2024
1 parent d4a143c commit 6b57032
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Showing 18 changed files with 212 additions and 218 deletions.
4 changes: 2 additions & 2 deletions Hypercube.Client/Graphics/Drawing/Batch.cs
Original file line number Diff line number Diff line change
Expand Up @@ -3,11 +3,11 @@

namespace Hypercube.Client.Graphics.Drawing;

public readonly struct Batch(int start, int size, int? textureHandle, PrimitiveType primitiveType, Matrix4X4 model)
public readonly struct Batch(int start, int size, int? textureHandle, PrimitiveType primitiveType, Matrix4x4 model)
{
public readonly int Start = start;
public readonly int Size = size;
public readonly int? TextureHandle = textureHandle;
public readonly PrimitiveType PrimitiveType = primitiveType;
public readonly Matrix4X4 Model = model;
public readonly Matrix4x4 Model = model;
}
Original file line number Diff line number Diff line change
Expand Up @@ -11,15 +11,15 @@ public sealed partial class Renderer
{
public void DrawPoint(Vector2 vector, Color color)
{
DrawPoint(vector, color, Matrix4X4.Identity);
DrawPoint(vector, color, Matrix4x4.Identity);
}

public void DrawPoint(Vector2 vector, Color color, Matrix3x3 model)
{
DrawPoint(vector, color, Matrix4X4.CreateIdentity(model));
DrawPoint(vector, color, Matrix4x4.CreateIdentity(model));
}

public void DrawPoint(Vector2 vector, Color color, Matrix4X4 model)
public void DrawPoint(Vector2 vector, Color color, Matrix4x4 model)
{
BreakCurrentBatch();
EnsureBatch(PrimitiveType.Points, null, _primitiveShaderProgram.Handle);
Expand All @@ -28,78 +28,78 @@ public void DrawPoint(Vector2 vector, Color color, Matrix4X4 model)

public void DrawLine(Vector2 pointA, Vector2 pointB, Color color)
{
DrawLine(pointA, pointB, color, Matrix4X4.Identity);
DrawLine(pointA, pointB, color, Matrix4x4.Identity);
}

public void DrawLine(Vector2 pointA, Vector2 pointB, Color color, Matrix3x3 model)
{
DrawLine(pointA, pointB, color, Matrix4X4.CreateIdentity(model));
DrawLine(pointA, pointB, color, Matrix4x4.CreateIdentity(model));
}

public void DrawLine(Vector2 pointA, Vector2 pointB, Color color, Matrix4X4 model)
public void DrawLine(Vector2 pointA, Vector2 pointB, Color color, Matrix4x4 model)
{
DrawLine(new Box2(pointA, pointB), color, model);
}

public void DrawLine(Box2 box, Color color)
{
DrawLine(box, color, Matrix4X4.Identity);
DrawLine(box, color, Matrix4x4.Identity);
}

public void DrawLine(Box2 box, Color color, Matrix3x3 model)
{
DrawLine(box, color, Matrix4X4.CreateIdentity(model));
DrawLine(box, color, Matrix4x4.CreateIdentity(model));
}

public void DrawLine(Box2 box, Color color, Matrix4X4 model)
public void DrawLine(Box2 box, Color color, Matrix4x4 model)
{
EnsureBatch(PrimitiveType.Lines, null, _primitiveShaderProgram.Handle);
AddLineBatch((uint)_batchVertexIndex, model.Transform(box), color);
}

public void DrawCircle(Circle circle, Color color)
{
DrawCircle(circle, color, Matrix4X4.Identity);
DrawCircle(circle, color, Matrix4x4.Identity);
}

public void DrawCircle(Circle circle, Color color, Matrix3x3 model)
{
DrawCircle(circle, color, Matrix4X4.CreateIdentity(model));
DrawCircle(circle, color, Matrix4x4.CreateIdentity(model));
}

public void DrawCircle(Circle circle, Color color, Matrix4X4 model)
public void DrawCircle(Circle circle, Color color, Matrix4x4 model)
{
EnsureBatch(PrimitiveType.Lines, null, _primitiveShaderProgram.Handle);
AddCircleBatch(_batchVertexIndex, circle, color, 20);
}

public void DrawRectangle(Box2 box, Color color, bool outline = false)
{
DrawRectangle(box, color, Matrix4X4.Identity, outline);
DrawRectangle(box, color, Matrix4x4.Identity, outline);
}

public void DrawRectangle(Box2 box, Color color, Matrix3x3 model, bool outline = false)
{
DrawRectangle(box, color, Matrix4X4.CreateIdentity(model), outline);
DrawRectangle(box, color, Matrix4x4.CreateIdentity(model), outline);
}

public void DrawRectangle(Box2 box, Color color, Matrix4X4 model, bool outline = false)
public void DrawRectangle(Box2 box, Color color, Matrix4x4 model, bool outline = false)
{
EnsureBatch(outline ? PrimitiveType.Lines : PrimitiveType.Triangles, null, _primitiveShaderProgram.Handle);
AddQuadTriangleBatch((uint)_batchVertexIndex, model.Transform(box), Box2.UV, color);
}

public void DrawPolygon(Vector2[] vertices, Color color, bool outline = false)
{
DrawPolygon(vertices, color, Matrix4X4.Identity, outline);
DrawPolygon(vertices, color, Matrix4x4.Identity, outline);
}

public void DrawPolygon(Vector2[] vertices, Color color, Matrix3x3 model, bool outline = false)
{
DrawPolygon(vertices, color, Matrix4X4.CreateIdentity(model), outline);
DrawPolygon(vertices, color, Matrix4x4.CreateIdentity(model), outline);
}

public void DrawPolygon(Vector2[] vertices, Color color, Matrix4X4 model, bool outline = false)
public void DrawPolygon(Vector2[] vertices, Color color, Matrix4x4 model, bool outline = false)
{
if (outline)
{
Expand All @@ -120,7 +120,7 @@ public void DrawPolygon(Vector2[] vertices, Color color, Matrix4X4 model, bool o
}
}

private void DrawPolygonOutline(Vector2[] vertices, Color color, Matrix4X4 model)
private void DrawPolygonOutline(Vector2[] vertices, Color color, Matrix4x4 model)
{
EnsureBatch(PrimitiveType.Lines, null, _primitiveShaderProgram.Handle);
var startIndex = (uint)_batchVertexIndex;
Expand All @@ -146,15 +146,15 @@ private void DrawPolygonOutline(Vector2[] vertices, Color color, Matrix4X4 model

public void DrawTexture(ITextureHandle texture, Box2 quad, Box2 uv, Color color)
{
DrawTexture(texture, quad, uv, color, Matrix4X4.Identity);
DrawTexture(texture, quad, uv, color, Matrix4x4.Identity);
}

public void DrawTexture(ITextureHandle texture, Box2 quad, Box2 uv, Color color, Matrix3x3 model)
{
DrawTexture(texture, quad, uv, color, Matrix4X4.CreateIdentity(model));
DrawTexture(texture, quad, uv, color, Matrix4x4.CreateIdentity(model));
}

public void DrawTexture(ITextureHandle texture, Box2 quad, Box2 uv, Color color, Matrix4X4 model)
public void DrawTexture(ITextureHandle texture, Box2 quad, Box2 uv, Color color, Matrix4x4 model)
{
EnsureBatch(PrimitiveType.Triangles, texture.Handle, _texturingShaderProgram.Handle);
AddQuadTriangleBatch(_batchVertexIndex, model.Transform(quad), uv, color);
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -211,7 +211,7 @@ private void GenerateBatch()
var currentIndex = _batchIndexIndex;

var batch = new Batch(data.StartIndex, currentIndex - data.StartIndex, data.TextureHandle, data.PrimitiveType,
Matrix4X4.Identity);
Matrix4x4.Identity);

_batches.Add(batch);
}
Expand Down
14 changes: 7 additions & 7 deletions Hypercube.Client/Graphics/Rendering/IRenderer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -27,22 +27,22 @@ public interface IRenderer
// Drawing
void DrawPoint(Vector2 vector, Color color);
void DrawPoint(Vector2 vector, Color color, Matrix3x3 model);
void DrawPoint(Vector2 vector, Color color, Matrix4X4 model);
void DrawPoint(Vector2 vector, Color color, Matrix4x4 model);
void DrawLine(Vector2 pointA, Vector2 pointB, Color color);
void DrawLine(Vector2 pointA, Vector2 pointB, Color color, Matrix3x3 model);
void DrawLine(Vector2 pointA, Vector2 pointB, Color color, Matrix4X4 model);
void DrawLine(Vector2 pointA, Vector2 pointB, Color color, Matrix4x4 model);
void DrawLine(Box2 box, Color color);
void DrawLine(Box2 box, Color color, Matrix3x3 model);
void DrawLine(Box2 box, Color color, Matrix4X4 model);
void DrawLine(Box2 box, Color color, Matrix4x4 model);
void DrawCircle(Circle circle, Color color);
void DrawCircle(Circle circle, Color color, Matrix3x3 model);
void DrawCircle(Circle circle, Color color, Matrix4X4 model);
void DrawCircle(Circle circle, Color color, Matrix4x4 model);
void DrawRectangle(Box2 box, Color color, bool outline = false);
void DrawRectangle(Box2 box, Color color, Matrix3x3 model, bool outline = false);
void DrawRectangle(Box2 box, Color color, Matrix4X4 model, bool outline = false);
void DrawRectangle(Box2 box, Color color, Matrix4x4 model, bool outline = false);
void DrawPolygon(Vector2[] vertices, Color color, bool outline = false);
void DrawPolygon(Vector2[] vertices, Color color, Matrix3x3 model, bool outline = false);
void DrawPolygon(Vector2[] vertices, Color color, Matrix4X4 model, bool outline = false);
void DrawPolygon(Vector2[] vertices, Color color, Matrix4x4 model, bool outline = false);
void DrawTexture(ITextureHandle texture, Box2 quad, Box2 uv, Color color);
void DrawTexture(ITextureHandle texture, Box2 quad, Box2 uv, Color color, Matrix4X4 model);
void DrawTexture(ITextureHandle texture, Box2 quad, Box2 uv, Color color, Matrix4x4 model);
}
6 changes: 3 additions & 3 deletions Hypercube.Client/Graphics/Viewports/Camera2D.cs
Original file line number Diff line number Diff line change
Expand Up @@ -8,8 +8,8 @@ namespace Hypercube.Client.Graphics.Viewports;

public sealed class Camera2D : ICamera
{
public Matrix4X4 Projection { get; private set; }
public Matrix4X4 View { get; private set; }
public Matrix4x4 Projection { get; private set; }
public Matrix4x4 View { get; private set; }

public Vector3 Position => _transform.Position;
public Vector3 Rotation => _transform.Rotation.ToEuler();
Expand Down Expand Up @@ -53,7 +53,7 @@ public void SetScale(Vector3 scale)

private void UpdateProjection()
{
Projection = Matrix4X4.CreateOrthographic(Size, _zNear, _zFar);
Projection = Matrix4x4.CreateOrthographic(Size, _zNear, _zFar);
View = _transform.Matrix;
}
}
4 changes: 2 additions & 2 deletions Hypercube.Client/Graphics/Viewports/CameraManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -12,8 +12,8 @@ public class CameraManager : ICameraManager

public ICamera? MainCamera { get; private set; }

public Matrix4X4 Projection => MainCamera?.Projection ?? Matrix4X4.Identity;
public Matrix4X4 View => MainCamera?.View ?? Matrix4X4.Identity;
public Matrix4x4 Projection => MainCamera?.Projection ?? Matrix4x4.Identity;
public Matrix4x4 View => MainCamera?.View ?? Matrix4x4.Identity;

public void UpdateInput(ICamera? camera, float delta)
{
Expand Down
4 changes: 2 additions & 2 deletions Hypercube.Client/Graphics/Viewports/ICamera.cs
Original file line number Diff line number Diff line change
Expand Up @@ -5,8 +5,8 @@ namespace Hypercube.Client.Graphics.Viewports;

public interface ICamera
{
Matrix4X4 Projection { get; }
Matrix4X4 View { get; }
Matrix4x4 Projection { get; }
Matrix4x4 View { get; }

Vector3 Position { get; }
Vector3 Rotation { get; }
Expand Down
4 changes: 2 additions & 2 deletions Hypercube.Client/Graphics/Viewports/ICameraManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -7,8 +7,8 @@ public interface ICameraManager
{
ICamera? MainCamera { get; }

Matrix4X4 Projection { get; }
Matrix4X4 View { get; }
Matrix4x4 Projection { get; }
Matrix4x4 View { get; }


void SetMainCamera(ICamera camera);
Expand Down
2 changes: 1 addition & 1 deletion Hypercube.Graphics/Shaders/IShaderProgram.cs
Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,7 @@ public interface IShaderProgram : IDisposable
void SetUniform(string name, Vector3 value);

void SetUniform(string name, Matrix3x3 value, bool transpose = false);
void SetUniform(string name, Matrix4X4 value, bool transpose = false);
void SetUniform(string name, Matrix4x4 value, bool transpose = false);

void Label(string name);
}
Original file line number Diff line number Diff line change
Expand Up @@ -66,7 +66,7 @@ private void Render(ImDrawDataPtr data)
CheckErrors("Setup data");
}

var project = Matrix4X4.CreateOrthographicOffCenter(0f, _io.DisplaySize.X, _io.DisplaySize.Y, 0f, -1f, 1f);
var project = Matrix4x4.CreateOrthographicOffCenter(0f, _io.DisplaySize.X, _io.DisplaySize.Y, 0f, -1f, 1f);

_shader.Use();
_shader.SetUniform("projection", project);
Expand Down
20 changes: 3 additions & 17 deletions Hypercube.Mathematics/Matrices/Matrix3x2.cs
Original file line number Diff line number Diff line change
Expand Up @@ -13,9 +13,9 @@ public partial struct Matrix3x2
public static Matrix3x2 One => new(Vector2.One);
public static Matrix3x2 Identity => new(Vector2.UnitX, Vector2.UnitY, Vector2.Zero);

public Vector2 Row0;
public Vector2 Row1;
public Vector2 Row2;
public readonly Vector2 Row0;
public readonly Vector2 Row1;
public readonly Vector2 Row2;

public Vector3 Column0 => new(M00, M10, M20);
public Vector3 Column1 => new(M01, M11, M21);
Expand All @@ -27,8 +27,6 @@ public float M00
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => Row0.X;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set => Row0 = Row0.WithX(value);
}

/// <summary>
Expand All @@ -38,20 +36,15 @@ public float M01
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => Row0.Y;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set => Row0 = Row0.WithY(value);
}


/// <summary>
/// Matrix x: 0, y: 1 element.
/// </summary>
public float M10
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => Row1.X;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set => Row1 = Row1.WithX(value);
}

/// <summary>
Expand All @@ -61,8 +54,6 @@ public float M11
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => Row1.Y;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set => Row1 = Row1.WithY(value);
}

/// <summary>
Expand All @@ -72,8 +63,6 @@ public float M20
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => Row2.X;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set => Row2 = Row2.WithX(value);
}

/// <summary>
Expand All @@ -83,8 +72,6 @@ public float M21
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => Row2.Y;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set => Row2 = Row2.WithY(value);
}

public Matrix3x2(float m00, float m01, float m10, float m11, float m20, float m21)
Expand Down Expand Up @@ -135,7 +122,6 @@ public static Matrix3x2 CreateRotation(double angle)
{
var cos = (float)Math.Cos(angle);
var sin = (float)Math.Sin(angle);

return new Matrix3x2(cos, sin, -sin, cos, 0, 0);
}

Expand Down
Original file line number Diff line number Diff line change
@@ -1,15 +1,17 @@
using System.Runtime.CompilerServices;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;

namespace Hypercube.Mathematics.Matrices;

public partial struct Matrix4X4
[SuppressMessage("ReSharper", "InconsistentNaming")]
public partial struct Matrix4x4
{
/*
* System.Numerics Compatibility
*/

[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator System.Numerics.Matrix4x4(Matrix4X4 matrix4X4)
public static implicit operator System.Numerics.Matrix4x4(Matrix4x4 matrix4X4)
{
return new System.Numerics.Matrix4x4(
matrix4X4.M00, matrix4X4.M01, matrix4X4.M02, matrix4X4.M03,
Expand All @@ -19,9 +21,9 @@ public static implicit operator System.Numerics.Matrix4x4(Matrix4X4 matrix4X4)
}

[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Matrix4X4(System.Numerics.Matrix4x4 matrix4X4)
public static implicit operator Matrix4x4(System.Numerics.Matrix4x4 matrix4X4)
{
return new Matrix4X4(
return new Matrix4x4(
matrix4X4.M11, matrix4X4.M12, matrix4X4.M13, matrix4X4.M14,
matrix4X4.M21, matrix4X4.M22, matrix4X4.M23, matrix4X4.M24,
matrix4X4.M31, matrix4X4.M32, matrix4X4.M33, matrix4X4.M34,
Expand Down
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