The Law-Game project develops a comprehensive gamified training system for Law Enforcement Agencies, leveraging the latest advances in VR, AI, and social cloud infrastructure. This system includes:
- Dynamic Analysis & Simulation: Analyzes and simulates incident scenes based on the relationships of identified objects and evidence within the scene, as well as their topology.
- Collision Speed Estimation: Estimates collision speed in car accidents.
- High-Level Feature Determination: Determines features such as bullet trajectories in crime scene scenarios.
- Unity3D
- C#
- OpenCV
- Python
- JSON
- Digital Twins