Splits a model into multiple models with different LOD levels and downscales textures. For use with Wonderland Engine
-
Updated
Oct 9, 2024 - TypeScript
Splits a model into multiple models with different LOD levels and downscales textures. For use with Wonderland Engine
Procedural mesh generation library for Wonderland Engine, with CSG powered by Manifold
Custom JavaScript components created by the Community!
Monetize your spatial app with Zesty
Typescript retained mode GUI for the HTML canvas API - Wonderland Engine integration
This repo contains custom WebXR body-tracking components and techniques to be used in conjunction with Wonderland Engine. Remember to enable 'WebXR Experiments' in chrome://flags/ on your Quest Browser. Tristan
A demo of speech interactions in Wonderland Engine
Generate streamable Wonderland Engine projects/.bin files from a single GLTF/GLB model
Add a description, image, and links to the wonderland-engine topic page so that developers can more easily learn about it.
To associate your repository with the wonderland-engine topic, visit your repo's landing page and select "manage topics."