[ICLR'25] Scalable Benchmarking and Robust Learning for Noise-Free Ego-Motion and 3D Reconstruction from Noisy Video
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Updated
Sep 11, 2024 - C++
[ICLR'25] Scalable Benchmarking and Robust Learning for Noise-Free Ego-Motion and 3D Reconstruction from Noisy Video
A Deep Learning project that uses Diffusion transformers (DiT) to generate Grand Theft Auto V driving footage
A command-line interface for Worlds, a WIP text-based world simulation and role-playing game toolkit.
An over-ambitious Pokémon(-like) game in research/design/early development stage
🗺 World Simulation Challenge (inspired by Francesco Cesarini's Erlang programming concepts). The world is inhabited by carrots that grow from the earth, rabbits that feed on carrots, and wolves that hunt rabbits in an intricate food chain.
🌍 Living world simulation
Simulation of virtual world implemented in c++. Contains multiple organism such as animals and plants. World is represented as set of tiles; one tile stands for given organism. Organism can interact with each other following specified rules. They can eat, fight, die and reproduce. Simulation is tour-based with console output
Simulation of virtual world implemented in Java. Contains multiple organism such as animals and plants. World is represented as set of tiles; one tile stands for given organism. Organism can interact with each other following specified rules. They can eat, fight, die and reproduce. Simulation is tour-based with simple UI
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