This is a unity AO baking tool. You can bake AO using same uv layout with lightmap. After baking, you will get the baking AO textures in separate files.
Unity don't have a seperate AO baking tool.
The builtin baking tools bake AO into lightmaps, so you can't control ao seperately.
In addition, the AO Effect isn't perfect visually.
I develope this tool to solve this problem.
- Soft rasterization in cpu
- Ray Tracing in cpu, using unity api
- Support simple AO and Physical AO
- Fix the seam problem in uv layout
- Simple blur AO Effect
Open this project in Unity, Unity version is 2019.4.17f1.
In project, open AO baking window in Window/AOBakeWindow.
And then, it's time for you!
- Unity-Vertex-AmbientOcclusion
- Software Rasterization Algorithms for Filling Triangles
- Interpolating in a Triangle
- calculate-uv-coordinates-of-3d-point-on-plane-of-m.html
This project is licensed under the terms of the MIT license.