Written in Rust with the use of Raylib
Similar concept to my other Aseprite viewer made completely in Godot and GDScript. There are some differences, though.
- All cels are displayed a grid-like view
- Scroll wheel zooms
- Right mouse button pans the view
- Tags are read, but at the time of writing are not used
- Blend modes are read and written out in layer properties but don't affect the rendering
- Cels are not clipped to the sprite size
- Reference layers are shown because of this, however they are not positioned properly
Main motivations behind this project have been:
- Learn Rust more
- Learn Raylib through the raylib-rs crate
- By extension rgui
There shouldn't be more needed than the standard:
cargo build
To build and run:
cargo run
This source code is licensed under MIT.