-
-
Notifications
You must be signed in to change notification settings - Fork 10
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #322 from y0014984/dev
Advanced Equipment v0.5.2 RC1
- Loading branch information
Showing
234 changed files
with
8,323 additions
and
1,501 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,14 @@ | ||
class OsFunction; | ||
|
||
// DO NOT USE [] in Strings. | ||
|
||
class CfgGames | ||
{ | ||
class snake : OsFunction | ||
{ | ||
path = "/games/snake"; | ||
description = "Retro Snake Game"; | ||
man = "Retro Snake Game - use option --big for doubled block size"; | ||
code = "_this call AE3_armaos_fnc_games_snake"; | ||
}; | ||
}; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,22 @@ | ||
class OsFunction; | ||
|
||
// DO NOT USE [] in Strings. | ||
|
||
class CfgSecurityCommands | ||
{ | ||
class crypto : OsFunction | ||
{ | ||
path = "/bin/crypto"; | ||
description = "$STR_AE3_ArmaOS_Config_CommandCryptoDescr"; | ||
man = "$STR_AE3_ArmaOS_Config_CommandCryptoMan"; | ||
code = "_this call AE3_armaos_fnc_os_crypto"; | ||
}; | ||
|
||
class crack : OsFunction | ||
{ | ||
path = "/bin/crack"; | ||
description = "$STR_AE3_ArmaOS_Config_CommandCrackDescr"; | ||
man = "$STR_AE3_ArmaOS_Config_CommandCrackMan"; | ||
code = "_this call AE3_armaos_fnc_os_crack"; | ||
}; | ||
}; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,37 @@ | ||
class CfgSounds | ||
{ | ||
sounds[] = {}; | ||
class SplashScreen | ||
{ | ||
// how the sound is referred to in the editor (e.g. trigger effects) | ||
name = "SplashScreen"; | ||
|
||
// filename, volume, pitch, distance (optional) | ||
sound[] = { "\z\ae3\addons\armaos\sounds\SplashScreen.ogg", 1, 1, 100 }; | ||
|
||
// subtitle delay in seconds, subtitle text | ||
titles[] = {}; | ||
}; | ||
class Blip | ||
{ | ||
// how the sound is referred to in the editor (e.g. trigger effects) | ||
name = "Blip"; | ||
|
||
// filename, volume, pitch, distance (optional) | ||
sound[] = { "\z\ae3\addons\armaos\sounds\Blip.ogg", 1, 1, 100 }; | ||
|
||
// subtitle delay in seconds, subtitle text | ||
titles[] = {}; | ||
}; | ||
class GameOver | ||
{ | ||
// how the sound is referred to in the editor (e.g. trigger effects) | ||
name = "GameOver"; | ||
|
||
// filename, volume, pitch, distance (optional) | ||
sound[] = { "\z\ae3\addons\armaos\sounds\GameOver.ogg", 1, 1, 100 }; | ||
|
||
// subtitle delay in seconds, subtitle text | ||
titles[] = {}; | ||
}; | ||
}; |
Oops, something went wrong.