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i will be honest explaining and documenting code is not easy, especially for game dev. i tried writing it as simple as i can,for the code and the node/scenes they are conected to in the godot engine.
if you noticed most games that have their source online dont even have comments let alone someone trying to explain to you what the code does. i will try to do that in video and text in hopes you get it.
if there is anything you dont understand please contact me.
of course anything i explain does not replace basic understanding of how godot works or programming in general.
first i will explain the general structure of how i wrote it:
*for gdscript/ object class:
i started with the general thing of what it does and what im planning it will do.
then i go over the attributes/variables and what thier used for.
then i explain each function/method.
i tried explaining everything as if were talking,this is on top of the incode comments.
i went through the code line by line or as a conceptual explanation of whats going on.
most methods are used to "work" inside the gdscript/class, some work with other objects,like the weapon or bullet, some need the parent object like the hardpoint.
this is a link to the html documentation
video-explanations-of-the-code-and-scenes
an explanation of how each game object works conceptually