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Merge pull request #133 from Pistonight/playerinfo
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PlayerInfo stuff that doesn't require PlayerBase
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Pistonight authored Jan 28, 2025
2 parents d5128f8 + 2363fbf commit d6957d9
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Showing 13 changed files with 342 additions and 74 deletions.
1 change: 1 addition & 0 deletions data/data_symbols.csv
Original file line number Diff line number Diff line change
Expand Up @@ -26,6 +26,7 @@
0x00000071024D8D58,_ZTVN4ksys3act2ai10ActionBaseE
0x00000071025129E0,_ZTVN4ksys3act2ai6ActionE
0x0000007102513268,_ZTVN4ksys3act2ai2AiE
0x00000071025CDB60,_ZN4ksys3act10PlayerInfo9sInstanceE
0x00000071025F75B0,pfnc_nvnDeviceBuilderSetDefaults
0x00000071025F75B8,pfnc_nvnDeviceBuilderSetFlags
0x00000071025F75C0,pfnc_nvnDeviceInitialize
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124 changes: 62 additions & 62 deletions data/uking_functions.csv
Original file line number Diff line number Diff line change
Expand Up @@ -51629,7 +51629,7 @@ Address,Quality,Size,Name
0x000000710084b62c,U,000084,Player::setItemVel
0x000000710084b680,U,000084,Player::setItemSwimVel
0x000000710084b6d4,U,000084,
0x000000710084b728,U,000080,Player::addExtraLife
0x000000710084b728,U,000080,Player::setExtraLife
0x000000710084b778,U,000072,Player::addExtraStamina
0x000000710084b7c0,U,000080,
0x000000710084b810,U,000080,
Expand Down Expand Up @@ -52122,32 +52122,32 @@ Address,Quality,Size,Name
0x00000071008525f8,U,000092,
0x0000007100852654,U,000072,
0x000000710085269c,U,000372,
0x0000007100852810,U,000048,PlayerInfo::S1::ctor
0x0000007100852840,U,000004,j_nullsub_2594
0x0000007100852844,U,000036,
0x0000007100852868,U,000020,PlayerInfo::S0::ctor
0x000000710085287c,U,000004,nullsub_2594
0x0000007100852880,U,000004,j__ZdlPv_369
0x0000007100852884,U,000048,PlayerInfo::S2::ctor
0x00000071008528b4,U,000004,j_nullsub_2594_0
0x00000071008528b8,U,000036,
0x0000007100852810,O,000048,_ZN4ksys3act10PlayerInfo5Info1C1Ev
0x0000007100852840,O,000004,_ZN4ksys3act10PlayerInfo5Info1D2Ev
0x0000007100852844,O,000036,_ZN4ksys3act10PlayerInfo5Info1D0Ev
0x0000007100852868,O,000020,_ZN4ksys3act14PlayerInfoBaseC1Ev
0x000000710085287c,O,000004,_ZN4ksys3act14PlayerInfoBaseD2Ev
0x0000007100852880,O,000004,_ZN4ksys3act14PlayerInfoBaseD0Ev
0x0000007100852884,O,000048,_ZN4ksys3act10PlayerInfo5Info2C1Ev
0x00000071008528b4,O,000004,_ZN4ksys3act10PlayerInfo5Info2D2Ev
0x00000071008528b8,O,000036,_ZN4ksys3act10PlayerInfo5Info2D0Ev
0x00000071008528dc,U,000004,nullsub_2595
0x00000071008528e0,U,000048,PlayerInfo::S3::ctor
0x0000007100852910,U,000004,j_nullsub_2594_1
0x0000007100852914,U,000036,
0x0000007100852938,U,000048,PlayerInfo::S4::ctor
0x0000007100852968,U,000004,j_nullsub_2594_2
0x000000710085296c,U,000036,
0x0000007100852990,U,000048,PlayerInfo::S5::ctor
0x00000071008529c0,U,000004,j_nullsub_2594_3
0x00000071008529c4,U,000036,
0x00000071008528e0,O,000048,_ZN4ksys3act10PlayerInfo5Info3C1Ev
0x0000007100852910,O,000004,_ZN4ksys3act10PlayerInfo5Info3D2Ev
0x0000007100852914,O,000036,_ZN4ksys3act10PlayerInfo5Info3D0Ev
0x0000007100852938,O,000048,_ZN4ksys3act10PlayerInfo5Info4C1Ev
0x0000007100852968,O,000004,_ZN4ksys3act10PlayerInfo5Info4D2Ev
0x000000710085296c,O,000036,_ZN4ksys3act10PlayerInfo5Info4D0Ev
0x0000007100852990,O,000048,_ZN4ksys3act10PlayerInfo5Info5C1Ev
0x00000071008529c0,O,000004,_ZN4ksys3act10PlayerInfo5Info5D2Ev
0x00000071008529c4,O,000036,_ZN4ksys3act10PlayerInfo5Info5D0Ev
0x00000071008529e8,U,000008,return1_0
0x00000071008529f0,U,000048,PlayerInfo::S6::ctor
0x0000007100852a20,U,000004,j_nullsub_2594_4
0x0000007100852a24,U,000036,
0x0000007100852a48,U,000048,PlayerInfo::S7::ctor
0x0000007100852a78,U,000004,j_nullsub_2594_5
0x0000007100852a7c,U,000036,
0x00000071008529f0,O,000048,_ZN4ksys3act10PlayerInfo5Info6C1Ev
0x0000007100852a20,O,000004,_ZN4ksys3act10PlayerInfo5Info6D2Ev
0x0000007100852a24,O,000036,_ZN4ksys3act10PlayerInfo5Info6D0Ev
0x0000007100852a48,O,000048,_ZN4ksys3act10PlayerInfo5Info7C1Ev
0x0000007100852a78,O,000004,_ZN4ksys3act10PlayerInfo5Info7D2Ev
0x0000007100852a7c,O,000036,_ZN4ksys3act10PlayerInfo5Info7D0Ev
0x0000007100852aa0,U,000240,Player::RideInfo::ctor
0x0000007100852b90,U,000152,Player::RideInfo::init
0x0000007100852c28,U,000044,Player::RideInfo::x_0
Expand All @@ -52164,46 +52164,46 @@ Address,Quality,Size,Name
0x0000007100854028,U,000036,
0x000000710085404c,U,000288,
0x000000710085416c,U,000092,
0x00000071008541c8,U,000100,
0x000000710085422c,U,000108,
0x0000007100854298,U,000136,PlayerInfo::createInstance
0x0000007100854320,U,000192,PlayerInfo::ctor
0x00000071008543e0,U,000124,PlayerInfo::dtor
0x000000710085445c,U,000132,PlayerInfo::dtorDelete
0x00000071008544e0,U,000008,PlayerInfo::init
0x00000071008541c8,O,000100,_ZN4ksys3act10PlayerInfo18SingletonDisposer_D1Ev
0x000000710085422c,O,000108,_ZN4ksys3act10PlayerInfo18SingletonDisposer_D0Ev
0x0000007100854298,O,000136,_ZN4ksys3act10PlayerInfo14createInstanceEPN4sead4HeapE
0x0000007100854320,O,000192,_ZN4ksys3act10PlayerInfoC1Ev
0x00000071008543e0,O,000124,_ZN4ksys3act10PlayerInfoD1Ev
0x000000710085445c,O,000132,_ZN4ksys3act10PlayerInfoD0Ev
0x00000071008544e0,O,000008,_ZN4ksys3act10PlayerInfo4initEv
0x00000071008544e8,U,000084,PlayerInfo::setPlayerActor
0x000000710085453c,U,000028,PlayerInfo::resetActor
0x0000007100854558,U,000012,
0x0000007100854564,U,000008,PlayerInfo::__auto2
0x000000710085456c,U,000068,PlayerInfo::getActor
0x00000071008545b0,U,000068,PlayerInfo::getActor_0
0x000000710085453c,O,000028,_ZN4ksys3act10PlayerInfo11resetPlayerEPNS0_10PlayerBaseE
0x0000007100854558,O,000012,_ZN4ksys3act10PlayerInfo12acquireHorseEPNS0_8BaseProcE
0x0000007100854564,O,000008,_ZN4ksys3act10PlayerInfo12setHorseLinkERKNS0_12BaseProcLinkE
0x000000710085456c,O,000068,_ZNK4ksys3act10PlayerInfo9getPlayerEv
0x00000071008545b0,O,000068,_ZNK4ksys3act10PlayerInfo10getPlayer_Ev
0x00000071008545f4,U,000212,PlayerInfo::getRiddenHorse
0x00000071008546c8,U,000016,PlayerInfo::setPlayerActorMaxHeartValue
0x00000071008546d8,U,000024,PlayerInfo::getMaxLife
0x00000071008546f0,U,000052,PlayerInfo::setMaxHeartValue
0x0000007100854724,U,000012,PlayerInfo::getMaxHeartValue
0x0000007100854730,U,000044,PlayerInfo::updateMaxHeartValue
0x000000710085475c,U,000052,PlayerInfo::setLife
0x0000007100854790,U,000052,PlayerInfo::getLife
0x00000071008547c4,U,000164,PlayerInfo::updateCurrentHartFlagFromPlayer
0x00000071008546c8,U,000016,PlayerInfo::setMaxLifeForPlayerActor
0x00000071008546d8,O,000024,_ZNK4ksys3act10PlayerInfo25getMaxLifeFromPlayerActorEv
0x00000071008546f0,O,000052,_ZN4ksys3act10PlayerInfo16setMaxHeartValueEi
0x0000007100854724,O,000012,_ZNK4ksys3act10PlayerInfo16getMaxHeartValueEv
0x0000007100854730,O,000044,_ZN4ksys3act10PlayerInfo31updateMaxHeartValueFromGameDataEv
0x000000710085475c,O,000052,_ZN4ksys3act10PlayerInfo21setLifeForPlayerActorEi
0x0000007100854790,O,000052,_ZNK4ksys3act10PlayerInfo22getLifeFromPlayerActorEv
0x00000071008547c4,U,000164,PlayerInfo::updateCurrentHartFlagFromPlayerActor
0x0000007100854868,U,000100,PlayerInfo::updateLifeAfterGameOver
0x00000071008548cc,U,000168,PlayerInfo::resetPlayerPullSwordStartLife
0x0000007100854974,U,000096,PlayerInfo::saveLifeInfoForPlayerPullSword
0x00000071008549d4,U,000076,
0x0000007100854a20,U,000052,PlayerInfo::setStamina
0x0000007100854a54,U,000008,PlayerInfo::getStaminaCurrentMax_0
0x0000007100854a5c,U,000040,PlayerInfo::updateStaminaCurrentMax
0x0000007100854a84,U,000052,PlayerInfo::setStaminaMax
0x0000007100854ab8,U,000008,PlayerInfo::getStaminaMax
0x0000007100854ac0,U,000040,PlayerInfo::updateStaminaMax
0x0000007100854ae8,U,000016,PlayerInfo::x_1
0x0000007100854af8,U,000024,PlayerInfo::getMaxStamina
0x0000007100854b10,U,000072,PlayerInfo::recoverEnergy
0x0000007100854b58,U,000072,PlayerInfo::recoverPlayerCondition
0x0000007100854ba0,U,000008,PlayerInfo::getActorWithoutAnyChecks
0x0000007100854ba8,U,000120,PlayerInfo::getPlayerPos
0x0000007100854c20,U,000120,PlayerInfo::getPlayerPosForPostCalc
0x0000007100854c98,U,000048,
0x00000071008548cc,U,000168,PlayerInfo::resetLifeToBeforeSwordPull
0x0000007100854974,U,000096,PlayerInfo::saveLifeInfoForSwordPull
0x00000071008549d4,O,000076,_ZN4ksys3act10PlayerInfo11recoverLifeEv
0x0000007100854a20,O,000052,_ZN4ksys3act10PlayerInfo20setStaminaCurrentMaxEf
0x0000007100854a54,O,000008,_ZNK4ksys3act10PlayerInfo20getStaminaCurrentMaxEv
0x0000007100854a5c,O,000040,_ZN4ksys3act10PlayerInfo35updateStaminaCurrentMaxFromGameDataEv
0x0000007100854a84,O,000052,_ZN4ksys3act10PlayerInfo13setStaminaMaxEf
0x0000007100854ab8,O,000008,_ZNK4ksys3act10PlayerInfo13getStaminaMaxEv
0x0000007100854ac0,O,000040,_ZN4ksys3act10PlayerInfo28updateStaminaMaxFromGameDataEv
0x0000007100854ae8,U,000016,PlayerInfo::setStaminaMax
0x0000007100854af8,U,000024,PlayerInfo::getStaminaMax
0x0000007100854b10,U,000072,PlayerInfo::recoverStamina
0x0000007100854b58,U,000072,PlayerInfo::recoverCondition
0x0000007100854ba0,O,000008,_ZN4ksys3act10PlayerInfo18getPlayerUncheckedEv
0x0000007100854ba8,O,000120,_ZN4ksys3act10PlayerInfo12getPlayerPosEv
0x0000007100854c20,O,000120,_ZN4ksys3act10PlayerInfo23getPlayerPosForPostCalcEv
0x0000007100854c98,U,000048,PlayerInfo::getPlayerM265
0x0000007100854cc8,U,001052,Player::x_43
0x00000071008550e4,U,000280,
0x00000071008551fc,U,000292,Player::x_25
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2 changes: 1 addition & 1 deletion src/Game/AI/Query/queryComparePlayerHeart.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ int ComparePlayerHeart::doQuery() {
if (pi == nullptr)
return 0;

return pi->getLife() >= *mThreshold;
return pi->getLifeFromPlayerActor() >= *mThreshold;
}

void ComparePlayerHeart::loadParams(const evfl::QueryArg& arg) {
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2 changes: 1 addition & 1 deletion src/Game/AI/Query/queryComparePlayerMaxHeart.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ int ComparePlayerMaxHeart::doQuery() {
if (pi == nullptr)
return 0;

s32 full_hearts = pi->getMaxHearts() / 4;
s32 full_hearts = pi->getMaxHeartValue() / 4;
return full_hearts >= *mThreshold;
}

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2 changes: 1 addition & 1 deletion src/Game/AI/Query/queryComparePlayerMaxStamina.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ int ComparePlayerMaxStamina::doQuery() {
if (pi == nullptr)
return 0;

s32 stamina = pi->getMaxStamina();
s32 stamina = pi->getStaminaMax();
if (stamina % 200 <= 0)
return stamina / 200 >= *mThreshold;
else
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4 changes: 2 additions & 2 deletions src/Game/AI/Query/queryComparePlayerOriginalHeart.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -15,8 +15,8 @@ int ComparePlayerOriginalHeart::doQuery() {
if (PlayerInfo::instance() == nullptr)
return 0;

s32 life = PlayerInfo::instance()->getLife();
s32 hearts = PlayerInfo::instance()->getMaxHearts();
s32 life = PlayerInfo::instance()->getLifeFromPlayerActor();
s32 hearts = PlayerInfo::instance()->getMaxHeartValue();
s32 compare;
if (life <= hearts)
compare = life;
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2 changes: 2 additions & 0 deletions src/KingSystem/ActorSystem/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -118,6 +118,8 @@ target_sources(uking PRIVATE
actPhysicsUserTag.h
actPlayerInfo.cpp
actPlayerInfo.h
actPlayerInfoBase.cpp
actPlayerInfoStub.cpp
actTag.h

actionDummyAction.cpp
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6 changes: 5 additions & 1 deletion src/KingSystem/ActorSystem/Profiles/actPlayerBase.h
Original file line number Diff line number Diff line change
@@ -1,15 +1,19 @@
#pragma once

#include <prim/seadSafeString.h>
#include "KingSystem/ActorSystem/actActor.h"

namespace ksys::act {

// TODO
class PlayerBase {
class PlayerBase : public Actor {
public:
// FIXME: name for x and name+type for y
void switchEquipment(const sead::SafeString& slot, int frames, int x = -1,
const uintptr_t& y = {});

// FIXME: name for x
void setExtraLife(s32 extra_life, f32 x);
};

} // namespace ksys::act
133 changes: 133 additions & 0 deletions src/KingSystem/ActorSystem/actPlayerInfo.cpp
Original file line number Diff line number Diff line change
@@ -1 +1,134 @@
#include "KingSystem/ActorSystem/actPlayerInfo.h"
#include "KingSystem/ActorSystem/Profiles/actPlayerBase.h"
#include "KingSystem/ActorSystem/actActorConstDataAccess.h"
#include "KingSystem/ActorSystem/actActorLinkConstDataAccess.h"
#include "KingSystem/ActorSystem/actBaseProc.h"
#include "KingSystem/ActorSystem/actBaseProcMgr.h"
#include "KingSystem/GameData/gdtCommonFlagsUtils.h"
#include "KingSystem/ksys.h"

namespace ksys::act {

SEAD_SINGLETON_DISPOSER_IMPL(PlayerInfo)

PlayerInfo::PlayerInfo() = default;
PlayerInfo::~PlayerInfo() = default;

bool PlayerInfo::init() {
return true;
}

void PlayerInfo::resetPlayer(PlayerBase* player) {
if (mPlayerActor == player) {
mPlayerActor = nullptr;
ksys::setPlayerLink(nullptr);
}
}

bool PlayerInfo::acquireHorse(BaseProc* horse) {
return mHorseLink.acquire(horse, false);
}

void PlayerInfo::setHorseLink(const BaseProcLink& horse_link) {
mHorseLink = horse_link;
}

PlayerBase* PlayerInfo::getPlayer() const {
if (!mPlayerActor) {
return nullptr;
}
BaseProcMgr::instance()->isAccessingProcSafe(mPlayerActor, nullptr);
return mPlayerActor;
}

PlayerBase* PlayerInfo::getPlayer_() const {
if (!mPlayerActor) {
return nullptr;
}
BaseProcMgr::instance()->isAccessingProcSafe(mPlayerActor, nullptr);
return mPlayerActor;
}

s32 PlayerInfo::getMaxLifeFromPlayerActor() const {
return mPlayerActor ? mPlayerActor->getMaxLife() : 0;
}

void PlayerInfo::setMaxHeartValue(s32 quarter_hearts) {
gdt::setFlag_MaxHartValue(quarter_hearts);
mMaxHeartValue = static_cast<f32>(quarter_hearts);
}

u32 PlayerInfo::getMaxHeartValue() const {
// Return type is unsigned, but the conversion is signed
return static_cast<s32>(mMaxHeartValue);
}

void PlayerInfo::updateMaxHeartValueFromGameData() {
mMaxHeartValue = static_cast<f32>(gdt::getFlag_MaxHartValue());
}

void PlayerInfo::setLifeForPlayerActor(s32 life) {
if (mPlayerActor) {
*mPlayerActor->getLife() = life;
}
}

s32 PlayerInfo::getLifeFromPlayerActor() const {
if (!mPlayerActor) {
return 0;
}
auto* life = mPlayerActor->getLife();
return life ? *life : 1;
}

void PlayerInfo::recoverLife() {
setLifeForPlayerActor(getMaxLifeFromPlayerActor());
}

void PlayerInfo::setStaminaCurrentMax(f32 max_stamina) {
gdt::setFlag_StaminaCurrentMax(max_stamina);
mStaminaCurrentMax = max_stamina;
}

f32 PlayerInfo::getStaminaCurrentMax() const {
return mStaminaCurrentMax;
}

void PlayerInfo::updateStaminaCurrentMaxFromGameData() {
mStaminaCurrentMax = gdt::getFlag_StaminaCurrentMax();
}

void PlayerInfo::setStaminaMax(f32 max_stamina) {
gdt::setFlag_StaminaMax(max_stamina);
mStaminaMax = max_stamina;
}

f32 PlayerInfo::getStaminaMax() const {
return mStaminaMax;
}

void PlayerInfo::updateStaminaMaxFromGameData() {
mStaminaMax = gdt::getFlag_StaminaMax();
}

PlayerBase* PlayerInfo::getPlayerUnchecked() {
return mPlayerActor;
}

sead::Vector3f& PlayerInfo::getPlayerPos() {
ActorConstDataAccess accessor;

acquireActor(&mPlayerLink, &accessor);
accessor.debugLog(1, "getPlayerPos");
return mPlayerPos;
}

sead::Vector3f& PlayerInfo::getPlayerPosForPostCalc() {
ActorConstDataAccess accessor;

acquireActor(&mPlayerLink, &accessor);
accessor.debugLog(0, "getPlayerPosForPostCalc");
return mPlayerPosForPostCalc;
}

} // namespace ksys::act
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