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Initial version that already includes a first iteration of all features. | ||
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### Added | ||
* Detect all available PC platforms of the current user in their default locations | ||
* Detect platform in a custom location | ||
* Support for the following platforms | ||
* GOG.com (PC) | ||
* Microsoft Store (PC) | ||
* PlayStation 4 | ||
* Steam (PC) | ||
* Xbox | ||
* Backup | ||
* Convert game-readable files to human-readable | ||
* Convert human- and game-readable files to the format of a specified platform | ||
* Copy | ||
* Delete | ||
* Move | ||
* Restore | ||
* Swap | ||
* Transfer between different platform instances | ||
* Select what you want to transfer (result depends on upload status) | ||
* Bases (interface to select which) | ||
* ByteBeats (3.51+) | ||
* Discoveries | ||
* Settlement (3.60+) | ||
* Write | ||
* Built-in watcher to detect background changes incl. an interface for user decisions | ||
* Built-in loading strategies defined via settings (see below) | ||
* Use settings to customize the behavior | ||
* Paths for backups, downloads, etc. | ||
* Whether to update modification time | ||
* Which loading strategy to use |
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Second iteration with countless fixes and improvements made while implementing it in NomNom. | ||
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### Added | ||
* Additional settings | ||
* Whether to deobfuscate | ||
* How many backups should be kept | ||
* Whether to use the built-in File Watcher | ||
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### Changed | ||
* A lot! | ||
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### Removed | ||
* Maybe some things... | ||
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### Fixed | ||
* Everything that has not worked properly in the first iteration |
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Version bump to 1.0 as the latest public version of NomNom integrates the current | ||
state properly and no changes are imminent. |
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version: 2 | ||
updates: | ||
- package-ecosystem: nuget | ||
directory: / | ||
schedule: | ||
interval: daily |
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github: "cengelha" |
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name: libNOM.io | ||
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on: | ||
push | ||
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jobs: | ||
build: | ||
name: Build and Test | ||
runs-on: ubuntu-latest | ||
env: | ||
libNOMmap: '0.7.0' | ||
steps: | ||
- name: Checkout | ||
uses: actions/checkout@v3 | ||
- name: Replace | ||
uses: jacobtomlinson/gha-find-replace@v2 | ||
with: | ||
find: "#{STEAM_API_KEY}#" | ||
replace: ${{ secrets.STEAM_API_KEY }} | ||
include: "libNOM.io/Properties/**" | ||
regex: false | ||
- name: Setup .NET | ||
uses: actions/setup-dotnet@v2 | ||
with: | ||
dotnet-version: '6.0.x' | ||
# TODO: Remove when pushing libNOM.map to nuget.org | ||
- name: Download libNOM.map | ||
uses: Legion2/download-release-action@v2.1.0 | ||
with: | ||
repository: zencq/libNOM.map | ||
tag: ${{ env.libNOMmap }} | ||
path: nupkg | ||
file: libNOM.map.${{ env.libNOMmap }}.nupkg | ||
# TODO: Update when pushing libNOM.map to nuget.org | ||
- name: Dependencies | ||
run: dotnet restore -s ./nupkg -s https://api.nuget.org/v3/index.json | ||
- name: Unit Test | ||
run: dotnet test libNOM.test --no-restore --configuration Debug --framework net6.0 | ||
- name: Pack | ||
run: dotnet pack libNOM.io --no-restore --configuration Release | ||
- name: Upload | ||
uses: actions/upload-artifact@v3 | ||
with: | ||
name: libNOM.io NuGet Package | ||
path: libNOM.io/bin/Release/libNOM.io.*nupkg | ||
if-no-files-found: error | ||
release: | ||
name: Release | ||
runs-on: ubuntu-latest | ||
# Only if commit was tagged. | ||
if: ${{ startsWith(github.ref, 'refs/tags/') }} | ||
needs: build | ||
steps: | ||
# Checkout again to access the changelog. | ||
- name: Checkout | ||
uses: actions/checkout@v3 | ||
- name: Download | ||
uses: actions/download-artifact@v3 | ||
with: | ||
name: libNOM.io NuGet Package | ||
- name: Version | ||
run: echo "nupkg_version=$((((Get-Item -Path .\libNOM.io.*.nupkg).Name -split '\.',3)[2] -split '\.',-2)[0])" >> $env:GITHUB_ENV | ||
shell: pwsh | ||
# Exit if version mismatch. | ||
- name: Mismatch | ||
if: ${{ github.ref_name != env.nupkg_version }} | ||
run: | | ||
echo "There is a version mismatch between git tag (${{ github.ref_name }}) and nupkg version (${{ env.nupkg_version }})!" | ||
exit 1 | ||
- name: Create | ||
uses: softprops/action-gh-release@v1 | ||
with: | ||
body_path: ${{ github.workspace }}/.github/changelogs/${{ github.ref_name }}.md | ||
files: libNOM.io.*nupkg |
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# CHANGELOG | ||
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All notable changes to this project will be documented in this file. It uses the | ||
[Keep a Changelog](http://keepachangelog.com/en/1.0.0/) principles and | ||
[Semantic Versioning](https://semver.org/). | ||
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## Unreleased | ||
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### Added | ||
### Changed | ||
### Deprecated | ||
### Removed | ||
### Fixed | ||
### Security | ||
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## 0.2.0 (2022-05-05) | ||
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### Added | ||
* Additional settings | ||
* Whether to deobfuscate | ||
* How many backups should be kept | ||
* Whether to use the built-in File Watcher | ||
|
||
### Changed | ||
* A lot! | ||
|
||
### Removed | ||
* Maybe some things... | ||
|
||
### Fixed | ||
* Everything that has not worked properly in the first iteration | ||
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## 0.1.0 (2022-03-14) | ||
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### Added | ||
* Detect all available PC platforms of the current user in their default locations | ||
* Detect platform in a custom location | ||
* Support for the following platforms | ||
* GOG.com (PC) | ||
* Microsoft Store (PC) | ||
* PlayStation 4 | ||
* Steam (PC) | ||
* Xbox | ||
* Backup | ||
* Convert game-readable files to human-readable | ||
* Convert human- and game-readable files to the format of a specified platform | ||
* Copy | ||
* Delete | ||
* Move | ||
* Restore | ||
* Swap | ||
* Transfer between different platform instances | ||
* Select what you want to transfer (result depends on upload status) | ||
* Bases (interface to select which) | ||
* ByteBeats (3.51+) | ||
* Discoveries | ||
* Settlement (3.60+) | ||
* Write | ||
* Built-in watcher to detect background changes incl. an interface for user decisions | ||
* Built-in loading strategies defined via settings (see below) | ||
* Use settings to customize the behavior | ||
* Paths for backups, downloads, etc. | ||
* Whether to update modification time | ||
* Which loading strategy to use |
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# libNOM.io | ||
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## What needs to be done when a new game update is released | ||
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### Enums | ||
* Check whether game enums have been updated: | ||
* `PersistentBaseTypesEnum` | ||
* `PresetGameModeEnum` | ||
* Extend `VersionEnum` and if there is a new Expedition, update the `SeasonEnum` | ||
as well. | ||
* In rare occasions there might be a new game mode as well (`PresetGameModeEnum`). | ||
* If necessary add a `Description` attribute to it. | ||
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### Container | ||
* Add a `Is<Version>` flag for the new version. | ||
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### ContainerTransferData | ||
* If something new was added that has an ownership, a new flag needs to be added. | ||
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### Global | ||
* For new game modes the `GetGameModeEnum` needs to be updated. | ||
* Will probably never be the case but if the formula for the version numbers changes, | ||
the `CalculateBaseVersion` and `CalculateVersion` need an updated as well. | ||
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### Platform | ||
* Update constants and getter to reflect new data. | ||
* Both `GetVersionEnum` need to include the new base version or a new JSON key. | ||
* If something new was added that has an ownership, new methods must be added to | ||
do the transfer. | ||
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## What needs to be done when the game launches on a new platform | ||
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Create a new inherited `Platform` class and implement its details. | ||
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### Enums | ||
* Add the platform with a description attribute if necessary. | ||
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### Convert | ||
* The method `ToSaveFile` needs an update for the output switch. | ||
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### PlatformCollection | ||
* If the file content of the new platforms is something special add a case to `AnalyzeFile`. | ||
* Add the new `PlatformEnum` to the switch in `AnalyzePath`. | ||
* If it is a PC platform it must be added to the `Reinitialize` method to detect | ||
it automatically. |
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