Releases: AppLovin/AppLovin-MAX-Unreal
Releases Β· AppLovin/AppLovin-MAX-Unreal
4.0.2
4.0.1
- Fix adapter integration build settings for iOS and Android.
4.0.0
3.0.1
- Fix missing headers for plugins packaged for UE Marketplace.
- Fix errors/warnings related to new user geography APIs
3.0.0
- Update to AppLovin SDK 12.1.0.
- Adds API for Google's CMP (UMP) integration. Please refer to our documentation for more details.
- Update the minimum required Unreal Engine Version to 5.2+.
- Fixes to support setting SDK properties before initialization.
2.0.2
- Adds necessary info to support UE marketplace
Download the version specific to your version of UE. If using a UE version older than 5.1, download AppLovin-MAX-Unreal-Plugin.zip
2.0.1
- Fixed iOS adapter installation script
- Update to AppLovin SDK 11.11.3
2.0.0
- Add blueprint support for event delegates via dynamic delegates. (#16)
- Update to MAX SDK 11.5.5. (#14)
- Use JSON serialization to communicate between Unreal and native plugins. (#15)
This release includes the following breaking API changes from 1.x.x:
- Remove deprecated APIs for
SdkConfiguration.ConsentDialogState
andAdError.AdFailureInfo
(useAdError.Waterfall
instead) (#14) - Renamed delegate methods for consistency. (#19)
OnInterstitialLoadedDelegate
->OnInterstitialAdLoadedDelegate
;OnInterstitialLoadFailedDelegate
->OnInterstitialAdLoadFailedDelegate
;OnInterstitialDisplayedDelegate
->OnInterstitialAdDisplayedDelegate
;OnInterstitialAdFailedToDisplayDelegate
->OnInterstitialAdDisplayFailedDelegate
;OnInterstitialHiddenDelegate
->OnInterstitialAdHiddenDelegate
;OnInterstitialClickedDelegate
->OnInterstitialAdClickedDelegate
;OnRewardedAdFailedToDisplayDelegate
->OnRewardedAdDisplayFailedDelegate
;
- Disabled bitcode support on iOS due to deprecation in Xcode 14. Please check that you've disabled "Support bitcode in Shipping" in your Unreal Project Settings. (#11)