Welcome to the AlphaZero-Clone repository! This project replicates the deep reinforcement learning approaches pioneered by AlphaZero, focusing initially on Chess and extending to other classic board games. The goal is to create an optimized, scalable, and maintainable framework for training AI agents capable of mastering complex games through self-play and iterative learning. This implementation is optimized for distributed medium-to-large scale training on multi-node multi-GPU clusters.
AlphaZero-Clone is a Python-based project inspired by the AlphaZero algorithm, aiming to replicate its success in mastering games like Go, Chess, and Shogi. Starting with simpler implementations of Tic-Tac-Toe, Connect Four, and Checkers, the project incrementally scales up to Chess, ensuring correctness and optimization at each step.
Key objectives include:
- Implementing self-play mechanisms using Monte Carlo Tree Search (MCTS).
- Facilitating iterative training with continuous model updates.
- Optimizing performance through parallel processing and efficient algorithms.
- Maintaining code readability and modularity for ease of understanding and extension.
- Supporting multiple games with varying complexities and rule sets.
- Scalability for distributed training across multiple nodes and GPUs.
The training pipeline follows these steps:
-
Self-Play Generation:
- Multiple workers generate self-play games using the current neural network model.
- MCTS guides the move selection during self-play.
-
Data Collection:
- Game states, move probabilities, and game outcomes are stored for training.
-
Training:
- The neural network is trained on the collected data to predict move probabilities (policy) and game outcomes (value).
- Training is performed in parallel across multiple nodes to accelerate learning.
-
Model Evaluation:
- Periodically, new models are evaluated against previous versions to ensure improvement.
- Best-performing models are promoted for continued training and self-play.
Several optimizations have been implemented to enhance performance and scalability and to scale the training process across multiple nodes and GPUs. Refer to the following sections for more details:
- Inference Optimization
- MCTS Optimization
- Game Optimization
- Inference Architecture Optimization
- Training Optimization
- Evaluation
- Hyperparameter Optimization
- Optional Pretraining using grandmaster games and Stockfish evaluations.
For a detailed overview of the project's implementation, refer to the following section: Implementation Details.
The main implementation is currently written in Python and can be found in the py
directory. The main 3 scripts are:
train.py
: The main training script that orchestrates the self-play, training, and evaluation processes.eval.py
: A script to play against the trained model or evaluate the model against itself.opt.py
: A script to optimize the hyperparameters and architecture of the model.
A rewrite in C++ is planned for at least the Self-Play part to improve performance and scalability. The work in progress can be found in the cpp
directory.
- Tic-Tac-Toe: Basic implementation for initial testing and verification.
- Connect Four: Intermediate complexity to ensure correct game state handling.
- Checkers: Transitioning to more complex game mechanics and strategies.
- Chess: The primary focus for deploying the AlphaZero-like algorithms.
For a list of planned enhancements and future work, refer to the following section: Future Work.
To get started with the Python implementation, follow the steps below:
Ensure you have the following installed:
- Python 3.11+
- PyTorch 2.0+ (or another compatible deep learning framework)
- Dependencies: Listed in
requirements.txt
-
Clone the Repository:
git clone https://github.com/BertilBraun/Advanced-Techniques-in-Chess-Engines.git cd Advanced-Techniques-in-Chess-Engines cd py # Navigate to the Python implementation
-
Install Dependencies:
pip install -r requirements.txt
-
Configure the Environment:
Edit the
src/settings.py
file to set parameters such as the game, search and train settings. -
Start Self-Play and Training:
python train.py
Contributions are welcome! Whether you're fixing bugs, improving documentation, or adding new features, your help is appreciated.
- Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
- Minigo: A Case Study in Reproducing Reinforcement Learning Research
- Lessons from AlphaZero: Connect Four
- Lessons from AlphaZero Part 3: Parameter Tweaking
- Lessons from AlphaZero Part 4: Improving the Training Target
- Lessons from AlphaZero Part 5: Performance Optimization
- Lessons from AlphaZero Part 6: Hyperparameter Tuning
- AlphaZero Chess: How It Works, What Sets It Apart, and What It Can Tell Us
- AlphaZero Explained
- AlphaGo Zero Cheat Sheet
- AlphaZero from Scratch
- AlphaZero General
This project is licensed under the MIT License.
- Inspired by DeepMind's AlphaZero
- Utilizes PyTorch for deep learning implementations
- Contributions from the open-source community
Stay tuned for more updates! If you have any questions or suggestions, feel free to open an issue or contact the maintainer.