Releases: KSP-RO/RP-1
v0.51 for KSP 1.1.3
Thanks to Raidernick, Agathorn, SirKeplan, Zarbizaure, and NathanKell.
- Place and price Raidernick engines.
- Place and price SmartParts.
- Place S5.79, S5.66, RD-0225, and KRD-442.
- Place the 2-person Mk1 can.
- Fix VA LAS.
- Place and price two SSTU premade clusters.
- Place Soyuz LEO Heatshield.
- Support FRE's FRE-1 and FRE-2 (really!) engines.
- Update HSF station and lunar milestone contract rewards to balanced them better against each other.
- Fix level 3 runway sizing typo.
- Update KSP 1.1.3.
v0.50 for KSP 1.1.2
Requires RO v11.1.0 and above
Thanks to PhineasFreak, Temeter, dxdy, Agathorn, SirKeplan, JoseEduardo, stratochief, Zarbizaure, Theysen.
- Improve Universal Storage support.
- SSTU place/pricing.
- Add a string of early satellite contracts.
- Fix AIES fuel tank costs in starting node.
- Place and price AIES and KW fairings.
- Better Forgotten Real Engines support.
- Tantares fixes.
- Place Hullcam parts.
- Fix contract deadlines (were 4x too high since they were made back when KSP took them all in Kerbin days).
- Add avionics for RSB Agena part.
- Place/price some Aviation Cockpits parts.
- Tweak Crewed Karman Line requirements so it shows earlier.
- Place/Price E-1 engine.
- Update to latest version of Soviet Engines pack.
v0.49
Thanks to dxdy, Zarbizaure, awang, and NathanKell
For use with RO v11.0.1+
- Support LE-5 and LE-7 from Forgotten Real Engines
- Place/price some parts new in 1.1 and 1.0.5.
- Add a self destruct system to all avionics units, borrowing its basic algorithm from TAC Self Destruct. Note: not available on avionics units on crewed parts. This self destruct system can be activated by menu or by action group and will destroy all vessel parts when triggered.
- Cost misc aero parts and small tanks.
- Place/price the Aviation Cockpits parts supported by RO.
- Require things to go up in the First Flight contract.
- Readme and netkan fixes.
v0.48 for KSP 1.1.2
Note: This update is, as far as I am aware, save-compatible with careers in RP-0 0.47 / KSP 1.0.5. It is intentionally so, and therefore does not include the save-braking major changes we would like to do; please stay tuned.
Thanks to our contributors Raidernick, awang, stratochief, SirKeplan, chrisl, Zarbizaure, pjf, Ravenchant, Agathorn, and Veskenapper!
- Improve support for Raidernick parts.
- Sanify body science multipliers and altitude thresholds.
- Allow Mercury Flyby contract to occur earlier.
- Change KCT starting points in sandbox since our points are linear.
- Fix some Station contract issues.
- Support Tantares Venera parts, further Tantares fixes.
- Tweak stock satellite part-requirement chances, fix a typo.
- Update engine costs a bit (more to come).
- Tweak proc part costs upward a bit to better represent stage costs.
- Support Forgotten Real Engines Viking and Vega and RD-843 parts.
- Moved all LEO-rated heat shields to survivability node.
- Sanify FASA<->stock LR79 stats.
- Fix an issue with the Lunar Landing Repeat contract.
- Place RD-57 and M-1
- Fix funny or duplicate placement of Soyuz PAO parts.
- Add more science reports!
- Update Custom Barn Kit syntax to latest version
- Use Tier 3 Runway model for all tiers to avoid pothole runways.
- Support RO v11's new Titan GLV upper stage.
- Update to KSP 1.1.2!
- Include a version file.
v0.47 for KSP 1.0.5
Thanks to winged7, Zarbizaure, NathanKell, nightingale, chirsl.
- Revise the RD-270 cost revision.
- Revise AIES probe core costs to be in line with the Cube core.
- Place/price SXT airbags.
- Move BNTR engines to more appropriate node.
- Sanify solid motor placement; at some point placement got very messed up.
- Pretty-print altitudes in km for various sounding rocket/x-plane contracts.
- Fix issue with Successful Reentry contract completing too early (return home didn't check other conditions had been completed).
- Update control locker plugin to check mass every second rather than only during staging. Less realistic, probably (to the extent tonnage-based limits have a real basis), but less annoying.
- Fix issue with station contracts.
- Fix longstanding issue with high-atmosphere X-Plane contract not loading.
- Add new later-game suborbital X-Plane contract.
- Standardize rewards among the three suborbital contracts.
- Up limit of available HSF contracts.
- Properly place 0.625m X-15-rated tanks.
- Move AJ10 Advanced to Tier 4 engines (mid 60s) since it now has the AJ10-138 (Transtage) config on it.
v0.46
- Improve Big Gemini support for changes in latest RO (thanks chrisl).
- Fix an issue with TestFlight flight data not starting at medium levels for the WAC sustainer and the A-4 (V-2) engine.
- Fix an issue with the stockparts H-1 (thanks stratochief66).
- Tune pricing of LR89 and LR79.
- Correct LR87/91 placement and pricing.
- Show heights in km with numerical separators for easier reading (on sounding rocket and crewed suborbital contracts).
- Avoid an issue with tier 3 runway max allowed sizes (thanks to Lana Kerman for finding this).
- Tune proc part pricing: tanks cost slightly more now, and the shielded tank costs a lot more than a regular tank.
- Increase Moon's spacelow threshold from 100km to 150km.
v0.45
- Fix missing Titan second stage placement (thanks chrisl).
- Hotfix to work around a Contract Configurator issue with the HSF record contracts for crew count and duration.
v0.44
Thanks to winged7 and Zarbizaure! With a typo fix and more to come from g00bd0g
- Fix up HSF orbital repeat contract requirements to provide good progression.
- Increase advance and reward amount for HSF lunar flyby.
- Fix a display issue regarding science cost limits and the R&D facility.
- Avionics now applied to more parts.
- Lower number of build rates (in KCT) per facility tier to 1/2/3 not 2/4/6, tweak KCT rates.
- Scale pad rollout times by pad level, so you need to trade greater capacity vs slower rollout.
- Add different size limits to the VAB vs the SPH (note there is a display-only bug in 1.0.5 where the Engineer Report displays the limits incorrectly in the SPH).
- Implement a first pass regarding LEO stations, including placement/pricing, a new node, a new experiment, and new contracts.
- Move Big Gemini back a node.
- Fix entry costs of various parts that were set incorrectly in prior pulls.
- Fix reward and logic of HSF lunar landing repeat contract.
- Move the Mars/Venus flyby contracts to Milestones.
- Add HSF crew count and crew duration records. Note: due to a Contract Configurator issue the records only apply in Earth orbit, soon they will track across SoIs.
- Add HSF lunar landing milestone contract.
- Tweak HSF Lunar Orbital repeat contract, add a new more-specific-and-harder variant.
- Fix some issues with Adjustable Landing Gear.
- Improve SCANsat integration. Contracts now integrate properly with RP-0 and the parts are better placed and priced.
- Move supersonic-class wings to Supersonic from Mature Supersonic so they can be reached right from the start (after only a single science point).
- Fix some node movement typos/oversights.
- Better place large solar panels, move the High Power Electrics node to reflect its proper place.
- Move AJ10-118K to proper place.
- Fix place/pricing of RD-0110 and RD-0124.
- Place/price Otter cockpit, VSR habitat, SXT science nose cone.
- Fix a typo in crew reports.
- Allow easy ingame hiding of Non-RP-0 parts, just create a folder in GameData called NoNonRP0 and then delete GameData/ModuleManager.ConfigCache then start the game
- Place/price GEM-63/63XL.
- Move AIES command parts to more appropriate places in the tree.
- Move RTG and Pioneer 10/11 antenna forward to a more appropriate node.
- Fix up NERVA entry cost and cost.
- Lower RD-270/270M prices somewhat to be more in line with other Soviet engines.
- Handle new Agena B and D clones from new RO.
- Place/price new 1/10th size RCS from new RO.
- Fix an issue with the Jumo 213E.
- Fix the starting node ID for fairing sides.
- Place/price GX-256.
- Support the VSR version of the RD-108.
- Place/price the GEnx 287 jet engine.
- Update B9 support for new parts.
- Support VSR Mk1 cargo bays in 1.25m and Mk1 formfactors.
- Replace missing rover body avionics.
- Improve Mk1 system costing.
- Support new heat-shielded proc tank from new RO.
- Place/price SXT NTRs.
- Now that RO supports TestFlight for all early engines, add TestFlight back to recommended mods.
- Add ShipManifest to CKAN's recommended mods for RP-0.
- Round sounding rocket altitudes in contracts and round altitudes/speeds in X-Plane contracts.
v0.43
- Avionics updates for American LV parts, tech node updates for American engine parts. (Thanks Chrisl!)
- Fix issue with not displaying part requirements in stock satellite contracts. (Thanks ntimpe!)
- Add more science result text. (Thanks ntimpe!)
- Add tech requirements for integrated avionics.
- Make RP-0 play better with filter extensions. (Thanks PhineasFreak!)
- Increase 2m avionics to 130t.
- Place and price OLDD Saturn V parts. (Thanks PhineasFreak!)
- Place a few more SXT parts. (Thanks winged7!)
- Tweak avionics and mass of some early probe cores for better balance.
- Update preset to support KCT 1.3, take advantage of new multiple-pad support.
- Changed life support resources to require Survivability, not Early Capsules (this allows life support in X-15 parts).
- Fix some nodes that could unlock with any parent.
- Size limit "parts" now have size limit in title. Add a silent bonus to PF fairing base and thrust plate in TL2 to support Saturn I-style stages.
- Place and price NK-9 and NK-9V (and fix price and placement of SXT Blok V).
- Increase level 2 pad limit to 800t.
- Place/price VSR VA capsule.
- Place/price a generic Apollo-era docking port.
- Remove duplcate specializedControl node, add titles and descriptions to the avionics nodes.
v0.42
- Place and price CryoEngines mod.
- Make crewed Mars/Venus flyby contracts declinable.
- Fix placement of the Blok V engines (should not be in Supersonic Flight).
- Make sure EVA vessels don't have locked controls.