Skip to content

Releases: KSP-RO/RP-1

v0.41 The Winged Update (Part 2)

16 Dec 08:34
Compare
Choose a tag to compare


The shuttle system designed by Max Faget (of Mercury and Apollo fame).

A note on antennas: All stock and RT antennas have their stats adjusted to values that fit real-life(ish) missions. Part descriptions give their effective range when connected to the Deep Space Network back on Earth.

  • P&P of FASA Gemini White, Gemini Lander, Big G, MOL, etc. (thanks winged7)
  • P&P for KK_ATK_Star48B, Castor (thanks winged7)
  • P&P for a number of antennas, dishes (thanks winged7)
  • SNAP tentative pricing (thanks winged7)
  • TAC converter tentative pricing (thanks winged7)
  • Many docking ports P&P (thanks winged7)
  • P&P of AIES structural parts, pod, solar (thanks winged7)
  • Orion & Ion engine P&P (thanks winged7)
  • P&P for many mk3 stock parts (thanks winged7)
  • P&P for CSS shuttle parts (thanks winged7)
  • Placing/fixing of some Orphan parts (thanks winged7, NathanKell, stratochief)
  • P&P (tentative pricing) for many airplane cockpits & plane engines (thanks winged7)
  • P&P for RN 7k-LOK and other RN parts (thanks winged7)
  • P&P habitat pack (thanks winged7)
  • P&P KIS (thanks winged7)
  • P&P for many B9 parts (thanks winged7)
  • P&P of misc SXT parts (thanks winged7)
  • P&P for many more Chaka parts (ie. RL10) (thanks winged7)
  • P&P for a number of KW, NP engines (thanks winged7)
  • P&P for SpaceX parts (thanks winged7)
  • P&P for BD landing gear (thanks winged7)
  • P&P for some NearFuture parts (thanks winged7)
  • P&P for new stock parts (1.0.5) (thanks winged7)
  • Tuning and tech placement for some FASA tanks (thanks ctiberious)
  • Addition/modification of late game Avionics nodes (thanks winged7, Niemand303)
  • Placement of the alternative Gemini SM, same as the original (thanks stratochief)
  • FASA J-2 moved from Early Hydrolox to Hydrolox (thanks winged7)
  • Antenna tech tree placement adjustments (thanks Schnobs)
  • Old typo fixes, so that intended P&P now applies (thanks stratochief)
  • Placed some Ven parts as Orphans for now (thanks stratochief)
  • Pricing for a number of KW engines (thanks winged7)
  • Pricing for RO KVD engine (thanks winged7)
  • Pricing for Aestus, Aestus II (thanks winged7)
  • Pricing for Merlin engines (thanks winged7)
  • Pricing for some stock parts (thanks winged7)
  • Pricing (tentative) BE-4 (thanks winged7)
  • Avionics added for many parts (stock, B9) (thanks winged7)
  • Avionics additions for some FASA parts (thanks ctiberious)
  • Refinement of some repeating contracts (thanks ctiberious)
  • Extended Pluto contract length from 2 to 15 years (thanks NathanKell)
  • Adjusted Phobos/Deimos contract reward (thanks NathanKell)
  • New contracts, ie. Lunar Landing (Manned) (thanks NathanKell, ctiberious)
  • New Mars & Venus flyby contracts (thanks winged7)
  • Other new contracts (ie. Titan) (thanks winged7)
  • Entry-costs for RS25, RS68, RL10 entry costs (thanks winged7)
  • Entry-costs for FASA Gemini & Gemini White (thanks winged7)
  • Entry-costs for Chaka RL10s (thanks winged7)
  • Entry-costs for many stock & RO parts (thanks winged7)
  • Entry-costs for many B9 parts (thanks winged7)
  • Typo fixes (thanks batuhantasli, NathanKell)
  • Adjustment of BodyScienceParams (thanks winged7)
  • Ability to separate tank & tank avionics unlocks added (thanks NathanKell)
  • Updated CustomBarnKit config
  • spaceHigh for Earth explicitly set to 35786km
  • P&P some FASA tanks, Titan, Saturn, Nova (thanks stratochief)
  • HECSII given surveyor level avionics (thanks Schnobs)
  • ProcPart sizes now unlock as 4.6m/7m/10.1m/16m instead of 4/5.6/7/10 (thanks NathanKell)
  • Tanks including LqdHydrogen no longer see a mystery price increase due to RealFuels (thanks NathanKell)
  • Much RL-10 pricing, tech, and entry costs consolidated in RP-0 (thanks SirKeplan)
  • RL10A-1 configuration is now the initial config (thanks SirKeplan)

Photo via NASA

Test of KSP105, try #5

11 Dec 05:11
Compare
Choose a tag to compare

same as before with a few more fixes (WF properly disabled, more P&P).

Preview of v0.41 The Winged(7) Update Part 2

07 Dec 16:28
Compare
Choose a tag to compare

Preview of v0.41 The Winged(7) Update Part 2

  • P&P of FASA Gemini White, Gemini Lander, Big G, MOL, etc. (thanks winged7)
  • P&P for KK_ATK_Star48B, Castor (thanks winged7)
  • P&P for a number of antennas, dishes (thanks winged7)
  • SNAP tentative pricing (thanks winged7)
  • TAC converter tentative pricing (thanks winged7)
  • Many docking ports P&P (thanks winged7)
  • P&P of AIES structural parts, pod, solar (thanks winged7)
  • Orion & Ion engine P&P (thanks winged7)
  • P&P for many mk3 stock parts (thanks winged7)
  • P&P for CSS shuttle parts (thanks winged7)
  • Placing/fixing of some Orphan parts (thanks winged7, NathanKell, stratochief)
  • P&P (tentative pricing) for many airplane cockpits & plane engines (thanks winged7)
  • P&P for RN 7k-LOK and other RN parts (thanks winged7)
  • P&P habitat pack (thanks winged7)
  • P&P KIS (thanks winged7)
  • P&P for many B9 parts (thanks winged7)
  • P&P of misc SXT parts (thanks winged7)
  • P&P for many more Chaka parts (ie. RL10) (thanks winged7)
  • P&P for a number of KW, NP engines (thanks winged7)
  • P&P for SpaceX parts (thanks winged7)
  • P&P for BD landing gear (thanks winged7)
  • P&P for some NearFuture parts (thanks winged7)
  • P&P for new stock parts (1.0.5) (thanks winged7)
  • Tuning and tech placement for some FASA tanks (thanks ctiberious)
  • Addition/modification of late game Avionics nodes (thanks winged7, Niemand303)
  • Placement of the alternative Gemini SM, same as the original (thanks stratochief)
  • FASA J-2 moved from Early Hydrolox to Hydrolox (thanks winged7)
  • Antenna tech tree placement adjustments (thanks Schnobs)
  • Old typo fixes, so that intended P&P now applies (thanks stratochief)
  • Placed some Ven parts as Orphans for now (thanks stratochief)
  • Pricing for a number of KW engines (thanks winged7)
  • Pricing for RO KVD engine (thanks winged7)
  • Pricing for Aestus, Aestus II (thanks winged7)
  • Pricing for Merlin engines (thanks winged7)
  • Pricing for some stock parts (thanks winged7)
  • Pricing (tentative) BE-4 (thanks winged7)
  • Avionics added for many parts (stock, B9) (thanks winged7)
  • Avionics additions for some FASA parts (thanks ctiberious)
  • Refinement of some repeating contracts (thanks ctiberious)
  • Extended Pluto contract length from 2 to 15 years (thanks NathanKell)
  • Adjusted Phobos/Deimos contract reward (thanks NathanKell)
  • New contracts, ie. Lunar Landing (Manned) (thanks NathanKell, ctiberious)
  • New Mars & Venus flyby contracts (thanks winged7)
  • Other new contracts (ie. Titan) (thanks winged7)
  • Entry-costs for RS25, RS68, RL10 entry costs (thanks winged7)
  • Entry-costs for FASA Gemini & Gemini White (thanks winged7)
  • Entry-costs for Chaka RL10s (thanks winged7)
  • Entry-costs for many stock & RO parts (thanks winged7)
  • Entry-costs for many B9 parts (thanks winged7)
  • Typo fixes (thanks batuhantasli, NathanKell)
  • Adjustment of BodyScienceParams (thanks winged7)
  • Ability to separate tank & tank avionics unlocks added (thanks NathanKell)
  • Updated CustomBarnKit config
  • spaceHigh for Earth explicitly set to 35786km
  • P&P some FASA tanks, Titan, Saturn, Nova (thanks stratochief)
  • HECSII given surveyor level avionics (thanks Schnobs)
  • ProcPart sizes now unlock as 4.6m/7m/10.1m/16m instead of 4/5.6/7/10 (thanks NathanKell)
  • Tanks including LqdHydrogen no longer see a mystery price increase due to RealFuels (thanks NathanKell)
  • Much RL-10 pricing, tech, and entry costs consolidated in RP-0 (thanks SirKeplan)
  • RL10A-1 configuration is now the initial config (thanks SirKeplan)

prerelease for 1.0.5 v3

06 Dec 01:34
Compare
Choose a tag to compare

Preview of v0.41 The Winged(7) Update Part 2

  • P&P of FASA Gemini White, Gemini Lander, Big G, MOL, etc. (thanks winged7)
  • P&P for KK_ATK_Star48B, Castor (thanks winged7)
  • P&P for a number of antennas, dishes (thanks winged7)
  • SNAP tentative pricing (thanks winged7)
  • TAC converter tentative pricing (thanks winged7)
  • Many docking ports P&P (thanks winged7)
  • P&P of AIES structural parts, pod, solar (thanks winged7)
  • Orion & Ion engine P&P (thanks winged7)
  • P&P for many mk3 stock parts (thanks winged7)
  • P&P for CSS shuttle parts (thanks winged7)
  • Placing/fixing of some Orphan parts (thanks winged7, NathanKell, stratochief)
  • P&P (tentative pricing) for many airplane cockpits & plane engines (thanks winged7)
  • P&P for RN 7k-LOK and other RN parts (thanks winged7)
  • P&P habitat pack (thanks winged7)
  • P&P KIS (thanks winged7)
  • P&P for many B9 parts (thanks winged7)
  • P&P of misc SXT parts (thanks winged7)
  • P&P for many more Chaka parts (ie. RL10) (thanks winged7)
  • P&P for a number of KW, NP engines (thanks winged7)
  • P&P for SpaceX parts (thanks winged7)
  • P&P for BD landing gear (thanks winged7)
  • P&P for some NearFuture parts (thanks winged7)
  • P&P for new stock parts (1.0.5) (thanks winged7)
  • Tuning and tech placement for some FASA tanks (thanks ctiberious)
  • Addition/modification of late game Avionics nodes (thanks winged7, Niemand303)
  • Placement of the alternative Gemini SM, same as the original (thanks stratochief)
  • FASA J-2 moved from Early Hydrolox to Hydrolox (thanks winged7)
  • Antenna tech tree placement adjustments (thanks Schnobs)
  • Old typo fixes, so that intended P&P now applies (thanks stratochief)
  • Placed some Ven parts as Orphans for now (thanks stratochief)
  • Pricing for a number of KW engines (thanks winged7)
  • Pricing for RO KVD engine (thanks winged7)
  • Pricing for Aestus, Aestus II (thanks winged7)
  • Pricing for Merlin engines (thanks winged7)
  • Pricing for some stock parts (thanks winged7)
  • Pricing (tentative) BE-4 (thanks winged7)
  • Avionics added for many parts (stock, B9) (thanks winged7)
  • Avionics additions for some FASA parts (thanks ctiberious)
  • Refinement of some repeating contracts (thanks ctiberious)
  • Extended Pluto contract length from 2 to 15 years (thanks NathanKell)
  • Adjusted Phobos/Deimos contract reward (thanks NathanKell)
  • New contracts, ie. Lunar Landing (Manned) (thanks NathanKell, ctiberious)
  • New Mars & Venus flyby contracts (thanks winged7)
  • Other new contracts (ie. Titan) (thanks winged7)
  • Entry-costs for RS25, RS68, RL10 entry costs (thanks winged7)
  • Entry-costs for FASA Gemini & Gemini White (thanks winged7)
  • Entry-costs for Chaka RL10s (thanks winged7)
  • Entry-costs for many stock & RO parts (thanks winged7)
  • Entry-costs for many B9 parts (thanks winged7)
  • Typo fixes (thanks batuhantasli, NathanKell)
  • Adjustment of BodyScienceParams (thanks winged7)
  • Ability to separate tank & tank avionics unlocks added (thanks NathanKell)

up to date as of dec4

v0.40 The Winged(7) Update Part 1

09 Nov 18:53
Compare
Choose a tag to compare

  • RN US Probes now supported (thanks NathanKell)
  • Adjusted default versions for some engines. LR79-NA-3, RL10A-3-3 (thanks NathanKell)
  • Rebalanced the tech levels of SRBs (thanks NathanKell)
  • Unmanned probes no longer provide crew reports (thanks NathanKell)
  • Removed some experiments from US Probes (thanks NathanKell)
  • Pricing & placement (P&P) of many Tantares parts including Vostok and Soyuz (thanks Niemand303)
  • Added avionics to many Tantares parts (thanks Niemand303)
  • P&P of more A-4 parts and the FASA Gemini decoupler (thanks NathanKell)
  • New SXT prop engines (ie. PWR2800 for the P-47D) P&P(thanks NathanKell)
  • Removed STAGE_PRIORITY_FLOW for EC, as that is now done by RO (thanks NathanKell)
  • P&P of B9 wing types (early wing, Supersonic/Mach3 wing) (thanks NathanKell) Note in old saves, you will by default have the super-wings. On an honor system, don't use them, and instead use the lower-tier wings until you could normally unlock the ones you ahve.
  • Lowered pricing for all wing types, particularly non-spaceplane (thanks NathanKell)
  • P&P for Griffon 4x RD-0120 & J-2T (thanks SirKeplan)
  • P&P for KW HM7, placement for the Vulcain (thanks SirKeplan)
  • RD-180 pricing added (thanks SirKeplan)
  • Many stock parts (Mk2 parts, cupola, crewcabin) P&P (thanks winged7)
  • P&P for many FASA & AIES science parts (thanks winged7)
  • P&P of AIES lander legs & decoupler (thanks winged7)
  • P&P for some FASA SRBs, like the UA1563 (thanks winged7)
  • Removal of the RTG and DroneCore for tech tree re-org (thanks winged7)
  • an "outside the window" seat will now cost you 10x more (thanks winged7)
  • P&P for stock rover wheels (thanks winged7)
  • Pricing for Gamma 8/2 adjusted (thanks NathanKell)
  • P&P of RD-170/RD-171 and RD-191 (thanks winged7)
  • P&P B9 gear and landing legs (thanks winged7)
  • P&P FusTek docking ports (thanks winged7)
  • P&P NovaPunch nuclear engine (thanks winged7)
  • Placement of StarShine Merlin1D engines (thanks winged7)
  • Placement of KW SRBs (thanks winged7)
  • P&P for some KAS parts (thanks winged7)
  • Placement for some Infernal Robotics parts (thanks winged7)
  • RN Proton parts placed (thanks winged7)
  • More stock parts P&P (ie. nosecones, heatshields) (thanks winged7)
  • P&P for antenna and typo fixes (thanks BevoLJ)
  • FASA BigG placement (thanks winged7)
  • Game impacting typo (flyingLow science duplicate) fixed (thanks glilienthal)
  • RS-68 costing added (thanks winged7)
  • Placement of RN 7k-LOK (thanks winged7)
  • RD-270 & RD-270M pricing complete (thanks winged7)
  • Gemini avionics upgraded to allow MOL Gemini or lunar-Gemini missions (thanks Schnobs)
  • Proton parts P&P (thanks Niemand303)
  • BE-4 placed (thanks Niemand303)
  • SXT LM P&P (thanks Niemand303)
  • Game impacting type (space in part name) fixed (thanks batuhantasli)
  • KVD & AJ10-190 price estimates removed

Photo via Wikipedia.

v0.39 Lifting Reentry

22 Sep 08:18
Compare
Choose a tag to compare

  • Support Raidernick's US Probes pack. Thanks Trollception!
  • Add new 2 and 3-person LEO repeatable contracts, give them and 1/LEO random durations. Thanks chrisl!
  • Place and price cloned-from-SXT RD-107/108. Thanks Stratochief!
  • Support new Delta avionics unit (1.4m, 10t capacity, successor to Able).

Photo via NASSP, from NASA.

v0.38 Bumper

17 Sep 01:51
Compare
Choose a tag to compare

  • Increase stock-contract rewards.
  • Fix contracts to not require home body is named Earth (RVE compatibility).
  • Fix issue where nodes could be unlocked with only one parent.
  • Fix bug with toggling avionics (thanks to kendfrey!)
  • SirKeplan: Add NK-15 and 15V configs, place the appropriate engines earlier in the tree. Same for RD-0110 vs RD-0124.
  • Fix missing Staged Combustion node, fix later-tree node placement (and the two-nodes-one-spot issue).
  • Fix Mk 1-2 Pod Avionics (thanks to Rabada!)
  • Cost batteries (thanks to BevoLJ!)
  • Fix Proc Battery costing.
  • Lower Able avionics allowed mass to 5 tons.
  • Place and price He 111 cockpit (thanks to Autochthon!)
  • SirKeplan: Fix RLA configs.
  • Support Taerobee parts (X-1, Bumper/A-4/V-2)

Photo via Wikipedia, from NASA.

v0.37 Zond

29 Aug 04:19
Compare
Choose a tag to compare

  • More Temperature and Bio Sample science results courtesy jhathawaytn.
  • Engine cost and tech updates from SirKeplan.
  • New Crewed Lunar Orbital contract from Arbos, and Milestone Crewed Lunar Flyby.
  • Duration parameter fix (needs CC v1.7.1).
  • Corrections to KCT science node formula and simulation formula; you no longer get to game the system researching multiple techs at once. However, upgrading the R&D facility does increase your research rate now.
  • Hide some non-RO SXT parts in career mode.
  • Pricing for lunar heat shields.
  • Tech tree extended out another few years, with some strings working until the present day. The Aero line, the Staged Combustion line, and the Rocketry line see the most improvements. Note that some parts have been moved earlier/later.

Photo via Wikipedia, from RKA.

v0.36 PRIME

24 Aug 06:27
Compare
Choose a tag to compare

This release brought to you by bug-reporter extraordinaire @glilienthal!

Contract Fixes

  • Fix (repeatable) crewed suborbital contract to actually complete.
  • Fix typo in Proc Size dummy part description.
  • Add a Geiger counter part for those without FASA.
  • Fix EVA contract to complete.
  • Rework lunar impact requirements to cover more cases.
  • Change GEO contract syntax, now completable.

Photo via Wikipedia, NMUSAF public domain.

v0.35 OV-103 Discovery Hotfixes

31 Jul 19:04
Compare
Choose a tag to compare

(cookie if you get the reference)

REQUIRES Realism Overhaul 10.2 and RealSolarSystem v10.2. In addition, the list of required mods has changed--make sure you have them all!

This release brought to you by the usual suspects, plus Kibbick!
See the gameplay notes below!

Hotifxes:

  • Fix for CKAN issues.
  • Fix for KCT issues.
  • More science results (thanks to jhathawaytn)

RP-0 has the following new features:

  • Contract Configurator contracts (thanks Shurikeen for getting us started! And nightingale for much help!) Most stock contracts are disabled in lieu of our custom contracts.
  • CustomBarnKit configs, giving correct costing and unlocks for various building levels.
  • Enhanced support by magico13 in KCT! (Coming in the next KCT.) For now, the existing times have been tuned.
  • Science changes! (Goo is now a biological sample, and ScienceJr/MaterialsLab is now a film return camera). Note that you need Ship Manifest to get the film from the camera into a recoverable probe core (some probe cores have data storage). You can analyze telemetry from any command module (it's what probe report was). Gravioli is now an orbital perturbation detector, and there's a clone of the seismometer that's a micrometeorite detector. Note that some probes have some experiments "built in". Finally, result text is being reworked. So right now you'll mostly get generic text.
  • Redone tech tree for KSP 1.0. It features several new nodes, redone part placement, and redone node costs. Note that the tech tree is incomplete after the third tier (Gemini era) so far, more to come.
  • A part's entry cost can change based on what other parts are unlocked. For example, once you unlock one LR89, you get the others free (if you have FASA installed and use both the stock/VSR LR89 and the FASA one). Unlocking the LR79 will make unlocking the LR89 cheaper, and vice versa. A big example for this is heat shields: there's a fixed 16,000 fund cost added to the first LEO-shielded item you purchase, but the others will not include that extra cost.
  • Improved spaceplane support by adding required-mods-only XLR11 and XLR99 engines, and X-15-like fuselage parts. Early aircraft have better support too, now that an early jet is added to the start node.
  • Added dummy parts to announce on which nodes proc fairings/parts allow larger diameters.

Gameplay Notes

  • The "Funds Penalties" setting also controls building cost. If you're playing on a difficulty higher than Normal, select 'Custom' and change that slider back to 100%. Unless you want very-expensive buildings...
  • KCT plays very differently from how it does in normal KSP. In particular, it costs a fixed amount of funds to buy more upgrade points; upgrade points represent your space program workforce. You will definitely want to start investing in science early in order to be able to research later nodes in a reasonable period of time; don't be afraid to have bought 30+ points by the time you're launching your first crewed orbital missions.
  • Contracts often have long deadlines and large advances. This is so you can accept the contract, then buy the building upgrade(s) and unlock the part(s) needed to fulfill the contract.
  • Human Spaceflight milestone contracts expect you to fly uncrewed test missions first, and so their advances are quite high.
  • ElectricCharge now flows by stage (like MonoPropellant in stock KSP). This means your probe's battery won't deplete during launch when the EC drain from avionics is high.
  • The altitude threshold for the moon is quite low. Don't expect to get spacelow science except on impact missions, or from very low orbits.
  • You often lose very little by unlocking a part early, since you may get a bonus to the entrycost of its later compatriot. For example, the effective unlock cost of the Castor I solid motor is only about 1000 funds since you get most all of the entrycost back in rebates when unlocking Castor II.
  • You can make it to orbit in the start node. It's up to you to figure out how though...

Photo via Wikipedia, NASA public domain.