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Updated README.md
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ensou04 committed Jul 8, 2022
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Expand Up @@ -9,10 +9,17 @@ If you release a mod that uses RSE, let me know so I can add it here in a list!
- [Rocket Sound Enhancement Default](https://github.com/ensou04/RocketSoundEnhancementDefault) (The Default Sound Library and Config)

## Features
### Audio Muffler
- **Normal**: Mixer based Audio Muffler with Dedicated channels for Exterior Sounds, Focused Vessel and Interior. With Doppler Effect.
- **AirSim** Lite: Simple Mach Effects and Sonic Booms
- **AirSim**: Parts with RSE Modules will simulate realistic sound attenuation over distance, comb-filtering, mach effects, sonic booms (via ShipEffects) and distortion. Stock sound sources has basic mach and distance attenuation (volume or filter based) support.
### Audio Muffler - Normal
Mixer based Audio Muffler with Dedicated channels for Exterior Sounds, Focused Vessel and Interior while ignoring UI sounds like Music.

### Audio Muffler - AirSim & AirSim Lite
An Audio Muffler that works on top of the regular muffler that takes into account the Mach Angle, Velocity and Distance of a Vessel along side Sonic Booms (provided by a Config Pack via ShipEffects).
Parts with RSE Modules will simulate realistic sound attenuation over distance, comb-filtering, and distortion. Game Events like distant explosions will now sound muffled just like in real life.

**AirSim Lite** is a version of **AirSim** that does similar effects without using sound filters.

### Additional Effects
RSE also adds a more robust Doppler Effect.

### Master Audio Limiter/Compressor
Sound Mastering that controls the overall loudness of the game with Adjustable Amount for different dynamics with the "Auto-Limiter" feature or you can tweak your own settings.
Expand All @@ -27,9 +34,12 @@ Part Modules dedicated for assigning and controlling sound effects for Parts bey
- RSE_Coupler
- RSE_AUDIO (A Simpler non-layer EFFECTS Node version of RSE Modules for drop-in replacement of Stock AUDIO{} with full AirSim Support and a more direct Muffling Support.)

### ShipEffects
**Physics based Sound Effects System**
### ShipEffects - Physics based Sound Effects System
- Add Sounds and assign it's Pitch or Volume to any physics event available for each Vessel. (air pressure, jerk, g-forces, etc)
- Add Sonic Boom sound during Mach Events.
- Replace or Disable Staging Sound Effects.
- ShipEffectsCollisions (Part Module) - Add Collision Sound Effects for different impact surfaces to any Part.

### Known Issues
- Sound glitches and stuttering might occur in large part ships more so when AirSim is enabled and when loading in-between scenes.
- Stock sounds might be un-muffled for a single frame or two. Replacing AUDIO with RSE_AUDIO in Part's EFFECTS node via it's config fixes this issue.

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