Releases: KSPModStewards/RocketSoundEnhancement
0.9.11
Get the Latest Default Config Mod Here: https://github.com/ensou04/RocketSoundEnhancementDefault/releases
Changes
- Fixed missing reentry and wind sounds
Full Changelog: 0.9.10...0.9.11
0.9.10
Get the Latest Default Config Mod Here: https://github.com/ensou04/RocketSoundEnhancementDefault/releases
Changes
- Fixed NRE spam when a vessel is unloaded quickly after being loaded (often when crashing into terrain)
- Massively reduce the memory impact of the comb filter
Full Changelog: 0.9.9...0.9.10
0.9.9
Get the Latest Default Config Mod Here: https://github.com/ensou04/RocketSoundEnhancementDefault/releases
Changes
- Improved memory leak/exception spam fix when vessels are unloaded
Full Changelog: 0.9.8...0.9.9
0.9.8
Get the Latest Default Config Mod Here: https://github.com/ensou04/RocketSoundEnhancementDefault/releases
Changes
- Fixed index out of range exception when a sound layer has no clips
- Potential fix for memory leak due to ongamepaused events
Full Changelog: 0.9.7...0.9.8
Rocket Sound Enhancement v0.9.7
Get the Latest Default Config Mod Here: https://github.com/ensou04/RocketSoundEnhancementDefault/releases
Changes
- Fixed MachEffectsAmount not saving and causing crashes when set to zero.
- Fixed Sonic Booms being triggered in MapView
- RCS sounds use thruster power
- Major performance optimizations
- Fixed memory leaks from scene changes
Full Changelog: 0.9.6...0.9.7
Rocket Sound Enhancement v0.9.6
Get the Latest Default Config Mod Here: https://github.com/ensou04/RocketSoundEnhancementDefault/releases
Changes
- Improved AirSimulationFilter Performance
- Added RSE_KerbalEVA with support for jetpack sounds. by @pizzaoverhead in #16
- Added alternative "SOUNDLAYERGROUP" Node for SoundLayer Groups in RSE_Engines, RSE_RotorEngines & RSE_Wheels
- Renamed "EnableWaveShaperFilter" to "EnableDistortionFilter"
- Tweaked Global AirSim Settings
- Removed "RSE_AUDIO_LOOP". assign a name to "RSE_AUDIO" if used more than once in a single EFFECTS subnode
New Contributors
- @pizzaoverhead made their first contribution in #16
Full Changelog: 0.9.5...0.9.6
Rocket Sound Enhancement v0.9.5
Get the Latest Default Config Mod Here: https://github.com/ensou04/RocketSoundEnhancementDefault/releases
Changes
- Fixed OneShot Samples playing with the wrong pitch value
- Fixed AirSim Filter not taking effect sometimes.
- Fixed SonicBoom SoundLayer Support
- Removed AirSim Filters from SonicBoom sources
Full Changelog: 0.9.4...0.9.5
Rocket Sound Enhancement v0.9.4
Get the Latest Default Config Mod Here: https://github.com/ensou04/RocketSoundEnhancementDefault/releases
Changes
- Added MachEffectsAmount config
- Settings Panel now closes when Save button is pressed
- Fixed RSE_AUDIO AirSim Filter being disabled first before the audiosource causing unwanted behaviour
- Fixed Stock Audio Disappearing bug
- Temporary Fix for Sound Stutters when changing scenes
Full Changelog: 0.9.3...0.9.4
Rocket Sound Enhancement v0.9.3
Get the Latest Default Config Mod Here: https://github.com/ensou04/RocketSoundEnhancementDefault/releases
Changes
- AirSim Lite muffler quality. mach effects and sonic booms without the airsim filters
- RSE_AUDIO, RSE_AUDIO_LOOP, simpler non-SoundLayer version of RSE_Modules for EFFECTS{} nodes.
Fixes
- Fixed code error with ShipEffects
Full Changelog: 0.9.2...0.9.3
Rocket Sound Enhancement v0.9.2
Get the Latest Default Config Mod Here: https://github.com/ensou04/RocketSoundEnhancementDefault/releases
Changes
- New Settings Panel
- Replaced Audio Limiter with Unity's Audio Compressor/Limiter
- Audio Limiter Presets has been replaced with "Limiter Amount" slider in the Settings Panel.
- Muffling Presets has been replaced with simpler "Muffling Amount" slider in the Settings Panel. (Still saved as a frequency value in the Settings.cfg)
- "ClampActiveVesselMuffling" option for Audio Muffler. Allows the currently active vessel to have separate muffling from regular muffling by clamping the muffling amount to the InternalMode muffling frequency.
- "CustomMixerRouting" config allows custom routing of existing static sound sources (modded, stock) to the mixer.
- Audio Muffler now considers any sound source that has spatialBlend = 0 or position = 0 as a GUI Source and is ignored from the muffling. Can still be routed back for muffling (for example: wind sounds) via CustomMixerRouting config in Settings.cfg
Performance Improvements/Fixes
- Fixed denormal numbers from AirSimulationFilter causing high CPU usage
- AudioClips, AudioSources and AirSimulationFilters are prepared ahead of time instead of being created dynamically during update.
- SoundLayers can now share AudioSources with each other if the layer has the same name
- One Shot (eg: Engage, Disengage, Flame-out and Bursts) SoundLayers now share one AudioSource with each other. Issue: sometimes pitch is incorrectly applied.
- Fixed audio clicking when the sound source is stopped
- Fixed Null Exceptions from ShipEffectsCollisions
- Fixed Loop Randomizer not properlly randomizing causing unwanted Comb-Filtering/Phasing
- Various Refactoring and Optimizations
Full Changelog: 0.9.1...0.9.2