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Releases: KSPModStewards/RocketSoundEnhancement

0.9.11

25 Mar 21:41
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Get the Latest Default Config Mod Here: https://github.com/ensou04/RocketSoundEnhancementDefault/releases

Changes

  • Fixed missing reentry and wind sounds

Full Changelog: 0.9.10...0.9.11

0.9.10

15 Mar 15:10
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KSP Version

Get the Latest Default Config Mod Here: https://github.com/ensou04/RocketSoundEnhancementDefault/releases

Changes

  • Fixed NRE spam when a vessel is unloaded quickly after being loaded (often when crashing into terrain)
  • Massively reduce the memory impact of the comb filter

Full Changelog: 0.9.9...0.9.10

0.9.9

05 Mar 21:53
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KSP Version

Get the Latest Default Config Mod Here: https://github.com/ensou04/RocketSoundEnhancementDefault/releases

Changes

  • Improved memory leak/exception spam fix when vessels are unloaded

Full Changelog: 0.9.8...0.9.9

0.9.8

16 Sep 14:13
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KSP Version

Get the Latest Default Config Mod Here: https://github.com/ensou04/RocketSoundEnhancementDefault/releases

Changes

  • Fixed index out of range exception when a sound layer has no clips
  • Potential fix for memory leak due to ongamepaused events

Full Changelog: 0.9.7...0.9.8

Rocket Sound Enhancement v0.9.7

07 Mar 14:13
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KSP Version

Get the Latest Default Config Mod Here: https://github.com/ensou04/RocketSoundEnhancementDefault/releases

Changes

  • Fixed MachEffectsAmount not saving and causing crashes when set to zero.
  • Fixed Sonic Booms being triggered in MapView
  • RCS sounds use thruster power
  • Major performance optimizations
  • Fixed memory leaks from scene changes

Full Changelog: 0.9.6...0.9.7

Rocket Sound Enhancement v0.9.6

08 Jul 16:59
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KSP Version

Get the Latest Default Config Mod Here: https://github.com/ensou04/RocketSoundEnhancementDefault/releases

Changes

  • Improved AirSimulationFilter Performance
  • Added RSE_KerbalEVA with support for jetpack sounds. by @pizzaoverhead in #16
  • Added alternative "SOUNDLAYERGROUP" Node for SoundLayer Groups in RSE_Engines, RSE_RotorEngines & RSE_Wheels
  • Renamed "EnableWaveShaperFilter" to "EnableDistortionFilter"
  • Tweaked Global AirSim Settings
  • Removed "RSE_AUDIO_LOOP". assign a name to "RSE_AUDIO" if used more than once in a single EFFECTS subnode

New Contributors

Full Changelog: 0.9.5...0.9.6

Rocket Sound Enhancement v0.9.5

22 Jun 11:23
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Get the Latest Default Config Mod Here: https://github.com/ensou04/RocketSoundEnhancementDefault/releases

Changes

  • Fixed OneShot Samples playing with the wrong pitch value
  • Fixed AirSim Filter not taking effect sometimes.
  • Fixed SonicBoom SoundLayer Support
  • Removed AirSim Filters from SonicBoom sources

Full Changelog: 0.9.4...0.9.5

Rocket Sound Enhancement v0.9.4

07 Jun 17:46
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Get the Latest Default Config Mod Here: https://github.com/ensou04/RocketSoundEnhancementDefault/releases

Changes

  • Added MachEffectsAmount config
  • Settings Panel now closes when Save button is pressed
  • Fixed RSE_AUDIO AirSim Filter being disabled first before the audiosource causing unwanted behaviour
  • Fixed Stock Audio Disappearing bug
  • Temporary Fix for Sound Stutters when changing scenes

Full Changelog: 0.9.3...0.9.4

Rocket Sound Enhancement v0.9.3

04 Jun 19:53
44361ae
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Get the Latest Default Config Mod Here: https://github.com/ensou04/RocketSoundEnhancementDefault/releases

Changes

  • AirSim Lite muffler quality. mach effects and sonic booms without the airsim filters
  • RSE_AUDIO, RSE_AUDIO_LOOP, simpler non-SoundLayer version of RSE_Modules for EFFECTS{} nodes.

Fixes

  • Fixed code error with ShipEffects

Full Changelog: 0.9.2...0.9.3

Rocket Sound Enhancement v0.9.2

03 Jun 05:30
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Get the Latest Default Config Mod Here: https://github.com/ensou04/RocketSoundEnhancementDefault/releases

Changes

  • New Settings Panel
  • Replaced Audio Limiter with Unity's Audio Compressor/Limiter
  • Audio Limiter Presets has been replaced with "Limiter Amount" slider in the Settings Panel.
  • Muffling Presets has been replaced with simpler "Muffling Amount" slider in the Settings Panel. (Still saved as a frequency value in the Settings.cfg)
  • "ClampActiveVesselMuffling" option for Audio Muffler. Allows the currently active vessel to have separate muffling from regular muffling by clamping the muffling amount to the InternalMode muffling frequency.
  • "CustomMixerRouting" config allows custom routing of existing static sound sources (modded, stock) to the mixer.
  • Audio Muffler now considers any sound source that has spatialBlend = 0 or position = 0 as a GUI Source and is ignored from the muffling. Can still be routed back for muffling (for example: wind sounds) via CustomMixerRouting config in Settings.cfg

Performance Improvements/Fixes

  • Fixed denormal numbers from AirSimulationFilter causing high CPU usage
  • AudioClips, AudioSources and AirSimulationFilters are prepared ahead of time instead of being created dynamically during update.
  • SoundLayers can now share AudioSources with each other if the layer has the same name
  • One Shot (eg: Engage, Disengage, Flame-out and Bursts) SoundLayers now share one AudioSource with each other. Issue: sometimes pitch is incorrectly applied.
  • Fixed audio clicking when the sound source is stopped
  • Fixed Null Exceptions from ShipEffectsCollisions
  • Fixed Loop Randomizer not properlly randomizing causing unwanted Comb-Filtering/Phasing
  • Various Refactoring and Optimizations

Full Changelog: 0.9.1...0.9.2