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Hinopio

This is an educational endeavor into learning a bit more about OpenGL and compute shaders using C++20. Some goals, which will absolutely change as I experiement and mess around with it all:

  • Classes/wrappers for defining compute shaders
    • I want to be able to create a shader object and interface with that object for compiling, loading data, creating buffers, reading from buffers, etc.
    • Ideally would be able to template types as much as I can
      • Unclear how to do this in GLSL yet
  • Learn about and integrate shader-slang
  • Who knows? I don't know anything about this stuff yet, so I don't know what I don't know yet.

Development

Devcontainer provided; just launch a Codespace or local devcontainer!

Build

This project uses Conan + CMake for dependency management and builds. You will need to install dependencies via Conan and then build via CMake (there are VSCode build tasks for these!):

# install dependencies
conan install . --build=missing

# load preset
cmake --preset conan-release

# build code
cmake --build --preset conan-release

Examples

Check out examples for some basic usage. Need to script building these...