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Releases: PathOfBuildingCommunity/PathOfBuilding-PoE2-v2

Release 0.2.0

19 Jan 05:01
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What's Changed

New to Path of Building

  • Clicking on the skill passives display cycles through Weapon passive allocation modes by @justjuangui in #43
  • Add support for +Elemental Spell levels by @deathbeam in #21
  • Add support for Archmage by @PJacek in #9
  • Add support for Concoction skills by @LocalIdentity in #26
  • Add support for Offering Skills by @LocalIdentity in #60
  • Add support for Feeding Frenzy by @LocalIdentity in #59
  • Add support for Cold Exposure and Lightning Exposure by @deathbeam in #11
  • Add support for Armour applying to Elemental Damage Taken by @Edvinas-Smita in #57
  • Add support for Small/Notable Passive mods on all Time-Lost Jewels by @Peechey in #48
  • Add Support for Renly's Training Ascendancy node by @LocalIdentity in #34
  • Add support for Stormweaver's Shaper of Winter, Heavy Snows and Strike Twice nodes by @learn2draw in #15
  • Add support for Radius mods on Time-Lost Jewels by @etojuice in #33
  • Add support for Minions inheriting player Dexterity by @LocalIdentity in #58
  • Add Support for Blood Magic Keystone by @hugocornago in #35
  • Add Glimpse of Chaos by @PJacek in #41
  • Add support for Breach Ring quality by @learn2draw in #47
  • Add massive variant to Controlled Metamorphosis by @deathbeam in #8
  • Add support for 8s Recoup and new mods by @LocalIdentity in #54
  • Add support for all damage conversion (like Avatar of Fire) by @deathbeam in #53
  • Add support for parsing Damage gain as (without as extra) by @deathbeam in #56
  • Add support for importing builds from PoE2DB by @Peechey in #27
  • Add support for importing builds from poe2.ninja by @rasmuskl in #45

Fixed Crashes

  • Fix common crash when allocating Infernal Hound or equipping Minion Skills by @Paliak in #1
  • Fix crash when allocating some nodes with weapon set passives by @justjuangui in #7
  • Fix crash when using Deep Cuts or Deadly Poison by @deathbeam in #3
  • Fix crash when allocating Explosive Impact by @Peechey in #13
  • Fix crash when searching for Skill Gems by @deathbeam in #17
  • Fix crash when viewing breakdown of nodes in starting Witch area by @justjuangui in #32

User Interface

  • Fix Ctrl + Z & Ctrl + Y not saving the allocated attribute stats by @Peechey in #6
  • Fix node power visuals while processing/calculating by @justjuangui in #25
  • Change config option to use 1 Enemy Distance value by @deathbeam in #36
  • Fix weapon tree hotkey overriding other tree hotkeys by @Wires77 in #38
  • Increased hover range for Skill Tree nodes by @justjuangui in #16
  • Remove Ward displays and update Spirit color by @Peechey in #19

Fixed Calculations

Fixed Behaviours

  • Fix Bleed not working with Spells by @deathbeam in #5
  • Fix Weapon Set passives on Tree not applying correctly by @justjuangui in #29
  • Fix slot-specific defence stat scaling by @Edvinas-Smita in #52
  • Fix Against the Darkness applying to all Jewel sockets by @Peechey in #2
  • Fix The Adorned not increasing effect of Corrupted Magic Jewels by @etojuice in #18
  • Fix Resistances not updating in sidebar by @Peechey in #2
  • Fix Innervation not applying to other skills by @LocalIdentity in #23
  • Fix some Skills not including their guaranteed source of Ignite/Bleed/Poison by @deathbeam in #14
  • Fix some nodes on the tree not working with Ignite or fire damage by @Nostrademous in #10
  • Fix Against the Darkness applying to Attribute nodes by @Peechey in #24
  • Fix damage scaling with Mace Strike, Bow Shot, Concoction, and other skills by @Peechey in #22
  • Fix Seismic Cry being treated as an Attack instead of a hit by @LocalIdentity in #42
  • Fix parsing for Grand Spectrum by @deathbeam in #46

New Contributors

Full Changelog: v0.1.0...v0.2.0

Temporary release to allow people to find the installer

18 Jan 16:41
189e37b
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Merge pull request #18 from etojuice/adorned

Fix The Adorned not increasing effect of Corrupted Magic Jewels