What's Changed
New to Path of Building
- Clicking on the skill passives display cycles through Weapon passive allocation modes by @justjuangui in #43
- Add support for +Elemental Spell levels by @deathbeam in #21
- Add support for Archmage by @PJacek in #9
- Add support for Concoction skills by @LocalIdentity in #26
- Add support for Offering Skills by @LocalIdentity in #60
- Add support for Feeding Frenzy by @LocalIdentity in #59
- Add support for Cold Exposure and Lightning Exposure by @deathbeam in #11
- Add support for Armour applying to Elemental Damage Taken by @Edvinas-Smita in #57
- Add support for Small/Notable Passive mods on all Time-Lost Jewels by @Peechey in #48
- Add Support for Renly's Training Ascendancy node by @LocalIdentity in #34
- Add support for Stormweaver's Shaper of Winter, Heavy Snows and Strike Twice nodes by @learn2draw in #15
- Add support for Radius mods on Time-Lost Jewels by @etojuice in #33
- Add support for Minions inheriting player Dexterity by @LocalIdentity in #58
- Add Support for Blood Magic Keystone by @hugocornago in #35
- Add Glimpse of Chaos by @PJacek in #41
- Add support for Breach Ring quality by @learn2draw in #47
- Add massive variant to Controlled Metamorphosis by @deathbeam in #8
- Add support for 8s Recoup and new mods by @LocalIdentity in #54
- Add support for all damage conversion (like Avatar of Fire) by @deathbeam in #53
- Add support for parsing Damage gain as (without as extra) by @deathbeam in #56
- Add support for importing builds from PoE2DB by @Peechey in #27
- Add support for importing builds from poe2.ninja by @rasmuskl in #45
Fixed Crashes
- Fix common crash when allocating Infernal Hound or equipping Minion Skills by @Paliak in #1
- Fix crash when allocating some nodes with weapon set passives by @justjuangui in #7
- Fix crash when using Deep Cuts or Deadly Poison by @deathbeam in #3
- Fix crash when allocating Explosive Impact by @Peechey in #13
- Fix crash when searching for Skill Gems by @deathbeam in #17
- Fix crash when viewing breakdown of nodes in starting Witch area by @justjuangui in #32
User Interface
- Fix Ctrl + Z & Ctrl + Y not saving the allocated attribute stats by @Peechey in #6
- Fix node power visuals while processing/calculating by @justjuangui in #25
- Change config option to use 1 Enemy Distance value by @deathbeam in #36
- Fix weapon tree hotkey overriding other tree hotkeys by @Wires77 in #38
- Increased hover range for Skill Tree nodes by @justjuangui in #16
- Remove Ward displays and update Spirit color by @Peechey in #19
Fixed Calculations
- Fix some increased critical damage modifiers incorrectly applying as base critical damage modifiers by @PJacek in #31
- Fix Widowhail & other Quiver bonus scaling by @Nostrademous in #40
- Fix base Exposure value by @deathbeam in #11
- Fix base Shock + Chill values by @learn2draw in #15
- Fix Searing Flame ailment magnitude by @deathbeam in #12
- Fix Arrow Speed not applying to Feathered Fletching node by @LocalIdentity in #50
- Fix Explosion damage for Frozen Locus and Shattering Palm by @LocalIdentity in #49
- Fix calculation of Base Evasion from levels by @LocalIdentity in #51
- Update chaos damage taken to deal double damage to Energy Shield by @Edvinas-Smita in #62
- Fix Bleed damage multiplier when Enemy is moving by @deathbeam in #5
- Fix export of uniques by @PJacek in #44
Fixed Behaviours
- Fix Bleed not working with Spells by @deathbeam in #5
- Fix Weapon Set passives on Tree not applying correctly by @justjuangui in #29
- Fix slot-specific defence stat scaling by @Edvinas-Smita in #52
- Fix Against the Darkness applying to all Jewel sockets by @Peechey in #2
- Fix The Adorned not increasing effect of Corrupted Magic Jewels by @etojuice in #18
- Fix Resistances not updating in sidebar by @Peechey in #2
- Fix Innervation not applying to other skills by @LocalIdentity in #23
- Fix some Skills not including their guaranteed source of Ignite/Bleed/Poison by @deathbeam in #14
- Fix some nodes on the tree not working with Ignite or fire damage by @Nostrademous in #10
- Fix Against the Darkness applying to Attribute nodes by @Peechey in #24
- Fix damage scaling with Mace Strike, Bow Shot, Concoction, and other skills by @Peechey in #22
- Fix Seismic Cry being treated as an Attack instead of a hit by @LocalIdentity in #42
- Fix parsing for Grand Spectrum by @deathbeam in #46
New Contributors
- @LocalIdentity made their first contribution in #23
- @hugocornago made their first contribution in #35
- @Wires77 made their first contribution in #38
- @rasmuskl made their first contribution in #45
- @Edvinas-Smita made their first contribution in #52
Full Changelog: v0.1.0...v0.2.0