Block Shuffle is a fun gamemode in which each player is given a block he has to stand on.
For technical reasons, when the game starts, each player without a team is assigned a new one with their name. Beware of that when trying to change teams after the first game ends.
- Gamemode presets
- Teams
- Compass to easily find your teammates
- Plenty of customizable options
- Easy GUI
- Sound effects
- Sound cues improving gameplay experience
- Download the GSBlockShuffle.jar file.
- Place the .jar file in your server's plugins folder.
- Reload the plugins/Restart the server.
All commands start with: /blockshuffle
or /bs
(commands marked with * are OP-only by default)
/blockshuffle
- Opens configuration GUI*/blockshuffle start
- Starts the game with current settings*/blockshuffle end
- Ends the game*/blockshuffle team
- Shows current team/blockshuffle team create <teamName>
- Creates a team with the specified name/blockshuffle team remove
- Removes your current team (You must be the team captain to do this)/blockshuffle team remove <teamName>
- Removes specified team*/blockshuffle team leave
- Leaves the current team/blockshuffle team color <color>
- Changes the color of the team and team members names/blockshuffle team add <player>
- Adds a player to your team without asking.*/blockshuffle team invite <player>
- Invites a player to your team/blockshuffle team join <team>
- Requests to join the team/blockshuffle team accept
- Accepts an invite/join request./blockshuffle team tp <player>
- Sends a tp request/blockshuffle team tpaccept
- Accepts a tp request
/blockshuffle tp <player>
- Same as team tp/blockshuffle tpaccept
- Same as team tpaccept/blockshuffle settings
- Shows the current options/blockshuffle settings preset <preset>
- loads a preset*/blockshuffle settings load
- Loads settings from settings.yml*/blockshuffle settings save
- Saves settings to settings.yml*
/blockshuffle debug <args>
- Commands for debugging*
Configuration can be done through the GUI or by editing the settings.yml file: plugins/GSBlockShuffle/settings.yml
.
difficulty: <integer>
- Current difficulty of the rounddifficultyCap: <integer>
- Maximum value of difficulty used for incrementationincreaseDifficulty <true | false>
- Should difficulty be increased after each roundincreaseEveryNRounds <integer>
- Will increase difficulty every n-th round. Set to -1 if you want to increase the difficulty at specific roundscustomIncrease <list of integers>
- Increment the difficulty at each round in the listincludeLowerDifficulties <true | false>
- Should lower difficulties be includedincludeVariants <true | false>
- Should variants like colors and non-important derivatives (like stairs/slabs etc.) be includedtreatAllAsIndividualBlocks <true | false>
- If true, all blocks and their variants are treated as distinct blocks with an equal chance to be chosen. (i.e. different kinds of wool)
totalRounds <integer>
- How many rounds should each game have. Set to -1 for no limitroundTimeSeconds <integer>
- How long should a round last in secondsroundBreakSeconds <integer>
- How long should a break between rounds last in secondsblockAssignmentMode <onePerPlayer | onePerTeam | onePerGame>
onePerPlayer
- Each player gets a different blockonePerTeam
- Everyone in the same team gets the same blockonePerGame
- Everyone gets the same block
allPlayersRequiredForTeamWin <true | false>
- Should a team win only if every member found their blockteamScoreIncrementPerPlayer <true | false>
- After first player in a team finds their block, should their score still be incremented for other playerseliminateAfterRound <true | false>
- Should a player/team be eliminated from the game if they don't find their blockendGameIfOneTeamRemaining <true | false>
- Should the game finish if there is only one team remainingfirstToWin <true | false>
- Should a round end when first player finds their block
teleportMode <disabled | amountPerPlayer | amountPerTeam | unlimited>
disabled
- Don't allow teleporting between teamsamountPerPlayer
- Should each player have a certain number of teleports to useamountPerTeam
- Should each team have a certain number of teleports to useunlimited
- Unlimited teleporting between team members
amountOfTeleportsPerRound <integer>
- How many times can a player/team teleport in each round
displaySplashWinnerTitle <true | false>
- Should the winner(s) get a splash title after the game endsshowTeamCompass <true | false>
- Should the team compass be shown for everyonemuteSounds <true | false>
- Should all sounds be muteddisablePvP <true | false>
- Should PvP be disabled
Feel free to rearrange the block_list_categorized.yml
file to your liking.
Make sure to follow the files structure so everything works properly.
block_list_categorized.yml structure:
category
isIncluded
- Should this category be includeddifficulty
- Difficulty of the categoryelements
- This will contain all the blocks in the categorybase
isIncluded
difficulty
elements
- IftreatAllAsIndividualBlocks = false
, all blocks from this category will be treated as a single block in the process of randomly getting a block. If this category is chosen a block from it will be randomly selected
variant
isIncluded
difficulty
elements
- these elements will be joined with the base elements ifincludeVariants = true
Contribution
Contributions to the development of GSBlockShuffle, including code contributions, bug reports, and questions, are welcomed. Feel free to reach out to me on Discord (kievitz
) for any inquiries.
Testers: asiulk4, c4ssp3r, Cwany, kubman, maxeloo_