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Update submitted shootouts to match what's on the site today (#26010)
[reviewed by @jabraham17] * Michael's nbody silently replaced mine, so nbody3 is updated to reflect that * Damian's nbody is version 4 * Jade's binary trees is version 4
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perfkeys: real, real | ||
graphkeys: release, submitted | ||
files: binarytrees.dat, binarytrees-submitted.dat | ||
perfkeys: real, real, real | ||
graphkeys: release, submitted (3), submitted (4) | ||
files: binarytrees.dat, binarytrees-submitted.dat, binarytrees4.dat | ||
graphtitle: Submitted Binary Trees Shootout Benchmark (n=21) | ||
ylabel: Time (seconds) |
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/* The Computer Language Benchmarks Game | ||
https://salsa.debian.org/benchmarksgame-team/benchmarksgame/ | ||
contributed by Jade Abraham | ||
based on the Chapel #3 version by Casey Battaglino, Ben Harshbarger, and | ||
Brad Chamberlain | ||
*/ | ||
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config const n = 10; // the maximum tree depth | ||
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proc main() { | ||
const minDepth = 4, // the shallowest tree | ||
maxDepth = max(minDepth + 2, n), // the deepest normal tree | ||
strDepth = maxDepth + 1, // the depth of the "stretch" tree | ||
depths = minDepth..maxDepth by 2; // the range of depths to create | ||
var stats: [depths] (int,int); // stores statistics for the trees | ||
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// | ||
// Create the short-lived "stretch" tree, checksum it, and print its stats. | ||
// | ||
{ | ||
const strTree = new Tree(strDepth); | ||
writeln("stretch tree of depth ", strDepth, "\t check: ", strTree.sum()); | ||
} | ||
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// | ||
// Build the long-lived tree. | ||
// | ||
const llTree = new Tree(maxDepth); | ||
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// | ||
// Iterate over the depths. At each depth, create the required trees in | ||
// parallel, compute their sums, and free them. | ||
// | ||
for depth in depths { | ||
const iterations = 2**(maxDepth - depth + minDepth); | ||
var sum = 0; | ||
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forall i in 1..iterations with (+ reduce sum) { | ||
const t = new Tree(depth); | ||
sum += t.sum(); | ||
} | ||
stats[depth] = (iterations, sum); | ||
} | ||
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// | ||
// Print out the stats for the trees of varying depths. | ||
// | ||
for (depth, (numTrees, checksum)) in zip(depths, stats) do | ||
writeln(numTrees, "\t trees of depth ", depth, "\t check: ", checksum); | ||
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// | ||
// Checksum the long-lived tree, print its stats, and free it. | ||
// | ||
writeln("long lived tree of depth ", maxDepth, "\t check: ", llTree.sum()); | ||
} | ||
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// | ||
// A simple balanced tree node class | ||
// | ||
class Tree { | ||
var left, right: unmanaged Tree?; | ||
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// | ||
// A Tree-building initializer | ||
// | ||
proc init(depth) { | ||
if depth > 0 { | ||
left = new unmanaged Tree(depth-1); | ||
right = new unmanaged Tree(depth-1); | ||
} | ||
} | ||
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// | ||
// Add up tree node, freeing as we go | ||
// | ||
proc sum(): int { | ||
var sum = 1; | ||
if left { | ||
sum += left!.sum() + right!.sum(); | ||
delete left, right; | ||
} | ||
return sum; | ||
} | ||
} |
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binarytrees3.good |
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--n=21 # binarytrees4 |
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binarytrees3.perfkeys |
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perfkeys: real, real, real | ||
graphkeys: release, submitted (2), submitted (3) | ||
files: nbody.dat, nbody-submitted.dat, nbody3.dat | ||
perfkeys: real, real, real, real | ||
graphkeys: release, submitted (2), submitted (3), submitted (4) | ||
files: nbody.dat, nbody-submitted.dat, nbody3.dat, nbody4.dat | ||
graphtitle: Submitted N-body Shootout Benchmark | ||
ylabel: Time (seconds) |
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/* The Computer Language Benchmarks Game | ||
https://salsa.debian.org/benchmarksgame-team/benchmarksgame/ | ||
contributed by Damian McGuckin | ||
derived from the Chapel version by Brad Chamberlain | ||
*/ | ||
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use Math; // to get access to 'pi' | ||
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config const n = 10000; // The number of timesteps to simulate | ||
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param solarMass = 4 * pi * pi, | ||
daysPerYear = 365.24; | ||
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// | ||
// a record for representing the position, velocity, and mass of | ||
// bodies in the solar system | ||
// | ||
record body { | ||
var pos: 4*real; | ||
var vel: 4*real; | ||
var mass: real; | ||
} | ||
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// | ||
// the bodies that we'll be simulating | ||
// | ||
var bodies = (/* sun */ | ||
new body(mass = solarMass), | ||
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/* jupiter */ | ||
new body(pos = ( 4.84143144246472090e+00, | ||
-1.16032004402742839e+00, | ||
-1.03622044471123109e-01, 0.0), | ||
vel = ( 1.66007664274403694e-03 * daysPerYear, | ||
7.69901118419740425e-03 * daysPerYear, | ||
-6.90460016972063023e-05 * daysPerYear, 0.0), | ||
mass = 9.54791938424326609e-04 * solarMass), | ||
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/* saturn */ | ||
new body(pos = ( 8.34336671824457987e+00, | ||
4.12479856412430479e+00, | ||
-4.03523417114321381e-01, 0.0), | ||
vel = (-2.76742510726862411e-03 * daysPerYear, | ||
4.99852801234917238e-03 * daysPerYear, | ||
2.30417297573763929e-05 * daysPerYear, 0.0), | ||
mass = 2.85885980666130812e-04 * solarMass), | ||
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/* uranus */ | ||
new body(pos = ( 1.28943695621391310e+01, | ||
-1.51111514016986312e+01, | ||
-2.23307578892655734e-01, 0.0), | ||
vel = ( 2.96460137564761618e-03 * daysPerYear, | ||
2.37847173959480950e-03 * daysPerYear, | ||
-2.96589568540237556e-05 * daysPerYear, 0.0), | ||
mass = 4.36624404335156298e-05 * solarMass), | ||
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/* neptune */ | ||
new body(pos = ( 1.53796971148509165e+01, | ||
-2.59193146099879641e+01, | ||
1.79258772950371181e-01, 0.0), | ||
vel = ( 2.68067772490389322e-03 * daysPerYear, | ||
1.62824170038242295e-03 * daysPerYear, | ||
-9.51592254519715870e-05 * daysPerYear, 0.0), | ||
mass = 5.15138902046611451e-05 * solarMass) | ||
); | ||
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param numBodies = bodies.size; // the number of bodies being simulated | ||
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proc main() { | ||
initSun(); // initialize the sun's velocity | ||
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writef("%.9r\n", energy()); // print the initial energy | ||
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for 1..n do // simulate 'n' timesteps | ||
advance(0.01); | ||
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writef("%.9r\n", energy()); // print the final energy | ||
} | ||
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// | ||
// compute the sun's initial velocity | ||
// | ||
proc initSun() { | ||
var p = bodies[0].vel; // initially all zeros | ||
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for param i in 1..<numBodies { | ||
p -= bodies[i].vel * bodies[i].mass; | ||
} | ||
bodies[0].vel = p / solarMass; | ||
} | ||
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// | ||
// advance the positions and velocities of all the bodies | ||
// | ||
proc advance(dt) { | ||
param n = numBodies-1; | ||
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for param i in 0..n-1 { | ||
const p = bodies[i].pos; // rip 'pos' out of loop | ||
const m = bodies[i].mass; // rip 'mass' out of loop | ||
var v = bodies[i].vel; // accumulate within loop | ||
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for param j in i+1..n { | ||
const dp = p - bodies[j].pos; | ||
const dpsq = sumOfSquares(dp); | ||
const mag = dt / (dpsq * sqrt(dpsq)); | ||
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v -= dp * bodies[j].mass * mag; | ||
bodies[j].vel += dp * m * mag; | ||
} | ||
bodies[i].vel = v; | ||
bodies[i].pos += dt * v; | ||
} | ||
bodies[n].pos += dt * bodies[n].vel; | ||
} | ||
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// | ||
// compute the energy of the bodies | ||
// | ||
proc energy() { | ||
var e = 0.0; | ||
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for param i in 0..<numBodies { | ||
const p = bodies[i].pos; // rip 'pos' out of loop | ||
var _e = 0.5 * sumOfSquares(bodies[i].vel); | ||
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for param j in i+1..<numBodies { | ||
_e -= bodies[j].mass / sqrt(sumOfSquares(p - bodies[j].pos)); | ||
} | ||
e = fma(_e, bodies[i].mass, e); // rip common multiplier out of loop | ||
} | ||
return e; | ||
} | ||
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inline proc sumOfSquares(v) | ||
{ | ||
return v[0] * v[0] + v[1] * v[1] + v[2] * v[2]; | ||
} |
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nbody3.good |
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--n=50000000 # nbody4 |
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nbody3.perfkeys |