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design-notes.md

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Design Notes

Guide

The rules have been been adapted from 5E for low/grimdark fantasy. Modified as follows:

Low Powered

Guide

Classes aren't as powerful. You can only advance to 10th level. And the distinction between long and short rest features has been removed, in favour of short rest features only. All rests are now 8 hours.

Low Magic

Guide

Magic isn't so flashy and is capped at 5th levels spells, and higher level spells are extremely rare.

Magical creatures are extremely rare, and many mechanics from spells and monsters have been moved to non-magical PC features and NPC traits.

Meaningful Terms

Guide

5E comes with a lot of obscure terminology, like HP, saving throws and AC. Three Meet uses natural language terms, such as Stamina or Saves.

Simplified Attributes

Guide

I've always found the 5E ability scores confusing and ambiguous.

In Three Meet ability scores have been merged into three Attributes: Might (Strength and Constitution), Cunning (Dexterity and Charisma), and Wisdom (Intelligence and Wisdom).

No Races

Guide

Avoiding issues with traditional races, Three Meet does away with them. Instead, Backgrounds provide the kinds of features gained through lived experience, training, or fortune.

Utility Features in Backgrounds

Guide

Utility features have been removed from classes, and moved to Backgrounds. Class features are combat-related only.

The intention is that Backgrounds provide the fictional archetypes, while Classes focus on combat-related features.

Abstract Details

Guide

5E involves a lot of fiddling about with distances in feet, large piles of coins, and long lists of equipment.

Three Meet abstracts these details, simplifying combat through theatre of the mind, and simplifying resource management.

1st-Level Sub-classes

Guide

All classes can be specialised at 1st-level, so players can have create the character concept they want without having to level up.

For this reason the classes have been consolidated into three classes: The Mighty, The Cunning, and The Wise.

Short and Clear

Guide

Three Meet aims to condense the rules as clearly and simply as possible.

As part of this we avoid hand holding and assume you are familiar with common tabletop RPG concepts.

5E Core

Guide

Except for the above, we try to keep to the solid core of the 5E rules.