Skip to content
This repository has been archived by the owner on Jul 9, 2024. It is now read-only.

Latest commit

 

History

History
105 lines (59 loc) · 3.67 KB

mighty.md

File metadata and controls

105 lines (59 loc) · 3.67 KB

The Mighty

Class

Level Proficiency Stamina Features
1st +2 10 +1 Might, Martial Gear, Surge, Archetype
2nd +2 +1d10 Mighty Action
3rd +2 +1d10 Archetype Feature

Starting Stats

1st-level Mighty class feature

Proficiencies: Athletics, Might Saves, all armor, shields, simple weapons, and martial weapons

Martial Gear

1st-level Mighty class feature

You start with the following items:

  • Chain Mail (Defence 16, Heavy) or Leather Armour (Defence 11, Light) and a Longbow (Ranged 1d8, Two-Handed)
  • Longsword (Melee 1d8, Versatile 1d10)
  • Shortsword (Melee 1d6, Finesse, Light) or Shield (Defence +1)
  • Crossbow (Ranged 1d8)

Surge

1st-level Mighty class feature

You have a limited well of stamina that you can draw on to fuel feats of strength. You start with two such feats: Second Wind and a feat determined by your archetype.

When you use your Surge, you choose which feat to use. You must then finish a rest to use your Surge again.

Surge: Second Wind

1st-level Mighty class feature

As a Bonus Action you can regain Stamina equal to 1d10 + your level.

Mighty Action

2nd-level Mighty class feature

Starting at 2nd level, you can push yourself beyond your normal limits. On your Turn, you can take one additional Action. You must Rest before you can use this feature again.

Archetype

1st-level Mighty class feature

Choose an archetype and gain it's features. The Mighty archetypes include: Berserker and Defender.

Berserker

Mighty archetype

You fight with blind fury, without regard for your own safety.

Level Features
1st Savagery, Surge: Rage, Proficient: Intimidation

Savagery

1st-level Berserker archetype feature

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon, you can reroll the die.

Surge: Rage

1st-level Berserker archetype feature

On your turn, you can use your surge to enter a rage as a Bonus Action. While raging, you reduce any damage you take by 1d4.

Your rage lasts for 1 minute.

Defender

Mighty archetype

You fight to protect. Cleaving close to your allies, you intercept attacks, so they can continue to deal damage.

Level Features
1st Defend, Surge: Bolster, Proficient: Intimidation
3rd Mark

Defend

1st-level Defender archetype feature

You can use your Reaction to impose disadvantage on an Attack that targets a Close ally. You must be wielding a melee weapon or shield.

Surge: Bolster

1st-level Defender archetype feature

As a Bonus Action you can restore Stamina equal to 1d10 + your level to a Close ally.

Mark

3rd-level Defender archetype feature

When you hit a creature with a Melee Attack you can mark it for 1 minute. Marked creatures have Disadvantage on Attacks against anyone except you. You can only mark one creature at a time.