Releases: iiMidknightii/EzFSM
Releases · iiMidknightii/EzFSM
v1.0.3
Full Changelog: v1.0.2...v1.0.3
v1.0.2
Full Changelog: v1.0.1...v1.0.2
v1.0.1
Made State
and StateTransition
local to scene so StateMachine
s instanced through scenes will function properly. This breaks saved scenes because the states and transitions were saved in arrays, but Godot does not instance arrays local to scene properly.
Full Changelog: v1.0.0...v1.0.1
v1.0.0
Initial release, targeting Godot 4.3