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Releases: iiMidknightii/EzFSM

v1.0.3

14 Jan 20:58
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v1.0.2

13 Jan 17:15
116b91f
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Full Changelog: v1.0.1...v1.0.2

v1.0.1

12 Jan 22:30
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Made State and StateTransition local to scene so StateMachines instanced through scenes will function properly. This breaks saved scenes because the states and transitions were saved in arrays, but Godot does not instance arrays local to scene properly.

Full Changelog: v1.0.0...v1.0.1

v1.0.0

04 Jan 17:50
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Initial release, targeting Godot 4.3