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v1.0.1

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@iiMidknightii iiMidknightii released this 12 Jan 22:30
· 6 commits to main since this release

Made State and StateTransition local to scene so StateMachines instanced through scenes will function properly. This breaks saved scenes because the states and transitions were saved in arrays, but Godot does not instance arrays local to scene properly.

Full Changelog: v1.0.0...v1.0.1