Skip to content

Commit

Permalink
Merge pull request #6 from janbridley/ci-refactor
Browse files Browse the repository at this point in the history
Refactor CI
  • Loading branch information
janbridley authored Oct 15, 2024
2 parents 0e5d0d3 + 3bfa01a commit 052132e
Show file tree
Hide file tree
Showing 4 changed files with 51 additions and 0 deletions.
File renamed without changes.
File renamed without changes.
49 changes: 49 additions & 0 deletions .github/workflows/test-doc-code.yaml
Original file line number Diff line number Diff line change
@@ -0,0 +1,49 @@
name: Run Doc Examples

on:
# trigger on pull requests
pull_request:

# trigger on all commits to main
push:
branches:
- 'main'

# trigger on request
workflow_dispatch:
concurrency:
group: "${{ github.workflow }}-${{ github.ref }}"
cancel-in-progress: true
jobs:
test:
runs-on: ${{ matrix.os }}
strategy:
fail-fast: true
matrix:
os: [ubuntu-latest]
python: ['3.12']
steps:
- name: Checkout
uses: actions/checkout@a5ac7e51b41094c92402da3b24376905380afc29 # v4.2.1
- name: Set up Python ${{ matrix.python }}
uses: actions/setup-python@f677139bbe7f9c59b41e40162b753c062f5d49a3 # v5.2.0
with:
python-version: ${{ matrix.python }}
- name: Set up Python environment
uses: glotzerlab/workflows/setup-uv@3573ddaebf3290e00bfb150b82a46412192a61d3
with:
# only-binary: ":none:"
lockfile: ".github/requirements${{ matrix.python }}.txt"
- name: Install package
run: |
python --version
uv pip install . --no-build-isolation --no-deps --system -v
- name: Extract Documentation Code
run: |
awk '
/```python/ {in_block=1; file="README_code_block" ++count ".py"; next}
/```/ {in_block=0; next}
in_block {print > file}
' README.md
- name: Test Documentation Code
run: for f in README_code_block*.py; do python3 "$f"; done && echo OK
2 changes: 2 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -78,6 +78,8 @@ for view, view_type in zip([iso, dim, tri], ["iso", "dim", "tri"]):
In addition to convenience methods, `svg3d` allows full control over the viewport, scene geometry, image style, and shaders. Methods are based on OpenGL standards and nomenclature where possible, and images can be created from any set of vertices and faces - even from ragged arrays! Simply pass an array of vertices and a list of arrays (one for vertex indices of each face, as below) to `svg3d.Mesh.from_vertices_and_faces` to render whatever geometry you like. Custom shader models can be implemented as a callable that takes a face index and a `svg3d.Mesh` object to shade.

```python
import numpy as np

import svg3d

# Define the vertices and faces of a cube
Expand Down

0 comments on commit 052132e

Please sign in to comment.