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mediaexplorer74 committed Apr 20, 2024
1 parent eb51a83 commit dd9be02
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3 changes: 2 additions & 1 deletion README.md
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Expand Up @@ -22,6 +22,7 @@ This is my experiment to improve Monolith Engine via my experimental PlatformMin
- Design folder added (use it via LDtk level editor)
- Level 3 (Draft) added for my better game mechanics exploring ;)
- AI only created GameWorld "template" with Load / Save methods at now :)
- When I connected tweaked Monogame, no problem with RenderTarget2D (width > 4000) :)

## Requirements
This app requires Visual Studio 2017/2019/2022 Community to run. [Click here to learn how to get set up with Visual Studio](https://docs.microsoft.com/windows/uwp/get-started/get-set-up).
Expand Down Expand Up @@ -49,7 +50,7 @@ Link: https://lajbert.itch.io/platformer-demo
- No game scene scaling on sersor screen. TouchPanelSwipe not coded yet.
- Level 3 (in Level select menu) has incorrected xbf files (copy of level2)
- Low gravity (Hyper-jumping). This is powered on only for game process debug symplify :)
- On W10M Astoria, this app still not operable... so strange (too huge resources? kbd/touchpalen handling errors?)
- On W10M Astoria, this app still not operable... so strange (too huge resources? some kbd/touchpanel handling errors??)

## References

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2 changes: 1 addition & 1 deletion Src/Monolith/Game/Scenes/Level2Scene.cs
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Expand Up @@ -66,7 +66,7 @@ private void LoadData()
this.hero = entityParser.GetHero();

// Mobile
if (1==0)//(MonolithGame.Platform.IsMobile())
if (1==1)//(MonolithGame.Platform.IsMobile())
{
foreach (IUIElement button in new MobileButtonPanel(this.hero).GetButtons())
this.UI.AddUIElement(button);
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