Skip to content

Commit

Permalink
-Documentation formatting
Browse files Browse the repository at this point in the history
  • Loading branch information
Gunnar Harboe committed Jul 8, 2024
1 parent ac76afd commit 34ecf0a
Showing 1 changed file with 14 additions and 14 deletions.
28 changes: 14 additions & 14 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -135,21 +135,21 @@ Returns the animation frame (i.e. the mouth shape) that is currently being displ
## Change Log

v0.6
-Fixed parsing of .anno files failed to close file after read
-Fixed TotalLipSync.Init() would reset Data Directory setting
-Changed sync timing to use AudioChannel.PositionMs for greater accuracy, if available
-Wrapped sync functions in Game.SkippingCutscene checks to improve game performance when skipping cut scenes
-Set to use packaged data directory ($DATA$) by default
-Added TotalLipSync.SetFileCasing() to API to support case-sensitive file systems
-Added TotalLipSync.TotalLipSync.SetDefaultFrame() to API to support arbitrary speech view setups
-Added optional file extension argument to TotalLipSync.Init() for convenience
-Reorganized code for improved readability
-Updated documentation
- Fixed parsing of .anno files failed to close file after read
- Fixed TotalLipSync.Init() would reset Data Directory setting
- Changed sync timing to use AudioChannel.PositionMs for greater accuracy, if available
- Wrapped sync functions in Game.SkippingCutscene checks to improve game performance when skipping cut scenes
- Set to use packaged data directory ($DATA$) by default
- Added TotalLipSync.SetFileCasing() to API to support case-sensitive file systems
- Added TotalLipSync.TotalLipSync.SetDefaultFrame() to API to support arbitrary speech view setups
- Added optional file extension argument to TotalLipSync.Init() for convenience
- Reorganized code for improved readability
- Updated documentation

v0.5
-Added APIs to get the currently lip syncing character, the current phoneme and current frame
- Added APIs to get the currently lip syncing character, the current phoneme and current frame

v0.4
-Fixed support for Sierra-style speech
-Minor bug fixes for edge-cases
-Documentation
- Fixed support for Sierra-style speech
- Minor bug fixes for edge-cases
- Documentation

0 comments on commit 34ecf0a

Please sign in to comment.