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feat(3ds): WIP adding 3DS compatibility #84

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6 changes: 6 additions & 0 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -6,3 +6,9 @@ limelight-common/Release/
*.sdf
*.suo
limelight-common/limelight-common.vcxproj.user
.vscode/
CMakeCache.txt
CMakeFiles/
cmake_install.cmake
*.a
Makefile
2 changes: 1 addition & 1 deletion .gitmodules
Original file line number Diff line number Diff line change
@@ -1,3 +1,3 @@
[submodule "enet"]
path = enet
url = https://github.com/cgutman/enet.git
url = https://github.com/Adi3000/enet.git
2 changes: 1 addition & 1 deletion enet
Submodule enet updated 2 files
+4 −0 .gitignore
+2 −0 unix.c
5 changes: 3 additions & 2 deletions src/PlatformSockets.c
Original file line number Diff line number Diff line change
Expand Up @@ -72,7 +72,7 @@ int setNonFatalRecvTimeoutMs(SOCKET s, int timeoutMs) {
// losing some data in a very rare case is fine, especially because we get to
// halve the number of syscalls per packet by avoiding select().
return setsockopt(s, SOL_SOCKET, SO_RCVTIMEO, (char*)&timeoutMs, sizeof(timeoutMs));
#elif defined(__WIIU__)
#elif defined(__WIIU__) || defined(__3DS__)
// timeouts aren't supported on Wii U
return -1;
#else
Expand Down Expand Up @@ -364,8 +364,9 @@ SOCKET connectTcpSocket(struct sockaddr_storage* dstaddr, SOCKADDR_LEN addrlen,
LC_SOCKADDR addr;
struct pollfd pfd;
int err;
#if defined(LC_WINDOWS) || defined(TCP_NOOPT) || defined(TCP_MAXSEG)
int val;

#endif
// Create a non-blocking TCP socket
s = createSocket(dstaddr->ss_family, SOCK_STREAM, IPPROTO_TCP, true);
if (s == INVALID_SOCKET) {
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2 changes: 1 addition & 1 deletion src/RtspConnection.c
Original file line number Diff line number Diff line change
Expand Up @@ -724,7 +724,7 @@ static bool parseUrlAddrFromRtspUrlString(const char* rtspUrlString, char* desti

// SDP attributes are in the form:
// a=x-nv-bwe.bwuSafeZoneLowLimit:70\r\n
bool parseSdpAttributeToUInt(const char* payload, const char* name, unsigned int* val) {
bool parseSdpAttributeToUInt(const char* payload, const char* name, uint32_t* val) {
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Is unsigned int 16 bits on 3DS or something?

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I'm debugging it but it seems that yes with only 3DS devkitpro installed. Don't know how it passed with WiiU, it may be this different...

// Find the entry for the specified attribute name
char* attribute = strstr(payload, name);
if (!attribute) {
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4 changes: 4 additions & 0 deletions src/SdpGenerator.c
Original file line number Diff line number Diff line change
Expand Up @@ -269,7 +269,11 @@ static PSDP_OPTION getAttributesList(char*urlSafeAddr) {
// Send client feature flags to Sunshine hosts
if (IS_SUNSHINE()) {
uint32_t moonlightFeatureFlags = ML_FF_FEC_STATUS;
#ifdef __3DS__
snprintf(payloadStr, sizeof(payloadStr), "%lu", moonlightFeatureFlags);
#else
snprintf(payloadStr, sizeof(payloadStr), "%u", moonlightFeatureFlags);
#endif
err |= addAttributeString(&optionHead, "x-ml-general.featureFlags", payloadStr);
}

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