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Merge pull request #304 from satisfactorymodding/patch
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Tweaks from discord discussions
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budak7273 authored Jun 30, 2024
2 parents 152a4ce + 6e5cf5b commit dc42dc1
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Expand Up @@ -62,7 +62,9 @@ The Dependencies list should already be pre-populated with a dependency on the c

image:BeginnersGuide/simpleMod/EditPlugin.png[Edit your Plugin screenshot]

Creating your plugin with this wizard will create a plugin workspace folder inside the project folder under `<project>/Mods/<Mod Reference>`.
You can find your mod's files within the editor in the Plugins subfolder of any Content Browser.
On disk, the folder can be found inside your modding project folder at
`<project>/Mods/<Mod Reference>`.

All of the settings you selected in the wizard are stored in your mod's `.uplugin` file,
which you can optionally read more about
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48 changes: 27 additions & 21 deletions modules/ROOT/pages/Development/BeginnersGuide/dependencies.adoc
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Expand Up @@ -136,9 +136,14 @@ You will probably have to check your email and confirm from there,
as well as making sure you're logged into your linked GitHub account when you follow the upcoming link.

Verify this step has worked by visiting this repository link:
https://github.com/EpicGames/UnrealEngine/ (or https://github.com/EpicGames-Mirror-A/UnrealEngine/ since June 2024)
If it worked, you will see a private GitHub repository
Close that browser tab - we don't need any files from this repository.
https://github.com/EpicGames/UnrealEngine/
(or https://github.com/EpicGames-Mirror-A/UnrealEngine/ since June 2024)
If it worked, you will see a private GitHub repository.
If it didn't work, you'll get a 404 page, so try the other link.
If neither link works, try again in a few minutes and make sure you didn't miss any steps in Unreal's instructions.

Once you're sure it works, close that browser tab - we don't need any files from this repository.
Visiting there was just to verify that you have access.

[id="UnrealLinker"]
=== Link Your GitHub Account to Our Repository
Expand Down Expand Up @@ -289,6 +294,22 @@ You don't need to add any plugins,
so press `Select None` then `Install` in the bottom left to begin the installation process.
Accept the terms and conditions prompts that appear along the way.

== Satisfactory Mod Manager

xref:index.adoc#_satisfactory_mod_manager_aka_smm[Satisfactory Mod Manager]
offers a convenient developer mode that
automatically installs the correct version of SML and helps manage mod files for you.
To enable it, change your selected profile to `development`.
If you're using Satisfactory Mod Manager,
you can skip the below steps and move on to the next page of the tutorial.

If you're not using the mod manager, you can follow the
xref:ManualInstallDirections.adoc[manual install directions]
to get the relevant files set up.
Alternatively, once your modding environment is set up,
you can use Alpakit to automatically build and install SML.
This process is covered on the next page.

== Starter Project

The SML development team has an Unreal project prepared
Expand Down Expand Up @@ -319,8 +340,9 @@ from the Satisfactory Modding GitHub.

[TIP]
====
If you're planning to clone the project,
skip to the link:#_satisfactory_mod_manager[next heading].
If you're planning to use Git to clone the project,
skip this section and move to the xref:Development/BeginnersGuide/project_setup.adoc[next page]
which covers how (and where) to clone the project.
====

The below box will contain a link to the specific zip that you should download.
Expand Down Expand Up @@ -348,22 +370,6 @@ https://github.com/satisfactorymodding/SatisfactoryModLoader/archive/refs/heads/

Don't do anything with the downloaded files yet - this will be covered on the next page, Project Setup.

== Satisfactory Mod Manager

xref:index.adoc#_satisfactory_mod_manager_aka_smm[Satisfactory Mod Manager]
offers a convenient developer mode that
automatically installs the correct version of SML and helps manage mod files for you.
To enable it, change your selected profile to `development`.
If you're using Satisfactory Mod Manager,
you can skip the below steps and move on to the next page of the tutorial.

If you're not using the mod manager, you can follow the
xref:ManualInstallDirections.adoc[manual install directions]
to get the relevant files set up.
Alternatively, once your modding environment is set up,
you can use Alpakit to automatically build and install SML.
This process is covered on the next page.

== Next Steps

Now that all the dependencies are installed, you can move onto
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