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lukeperry1998 edited this page Mar 8, 2022
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Squirrelville is a semi-open world sandbox game in which you play as a squirrel who finds themselves stranded on an island in Australia. After meeting a koala who wants to reach a giant acorn atop the mountain, you team up and journey towards the summit together.
Use your unique squirrel abilities to jump, climb, and roll your way to the mountain's summit, finding delicious acorn snacks along the way!
This Game Design Document is used to specify the gameplay, systems, and software of Squirrelville. Our index alongside this page can be used to navigate the information.
Organisation
- Team
- Platform
- Intended Audience
- The Schedule
- Process
- Software
- Scope
- References
- Risk Assessment
- Testing
Narrative
The Machinery
- Design Pillars
- The Loop
- Movement and Player Abilities
- Fast Travel
- Camera
- Controls
- Objectives
- NPCs
- Food
- Save and Load
- Music and Ambience
- Respawning
- Layers
- NPC Interaction
Level Designs
Aesthetic
Animation
User Interface
Research
- Alert Behaviour
- Investigative Behaviour
- Play Behaviour
- Grooming Behaviour
- Foraging Behaviour
- Caching Behaviour
Level Designs [Legacy]