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Story and Plot
After accidentally getting kicked out of your nest, YOU: a cheeky squirrel find a crate full of food just lying around, so you hop in and eat it all!
Unfortunately, the crate is headed overseas - and after a few bumps, you end up stranded on a Australian island with a giant acorn atop a giant mountain.
A kind family of Koalas have been working towards the 'Superlyptus' Tree atop the mountain, so you decide to work together to reach the summit.
But will this unlikely alliance sprout into something more?
Squirrelville takes place on a remote Australian island during summer. A family of hard-working koalas live here, who want nothing more than to get past the human town and reach the top of the mountain to find the 'Superlyptus Tree', which is also where the giant acorn resides.
The player spends the game gradually moving up the mountain, conquering each area and feeding the koalas to construct paths across blocked areas. The koalas slowly become more and more fond of the squirrel, and when they reach the top they accept him as one of their own, crafting a replica of his old 'Squirrelville' sign out of some bark from the Superlyptus' trunk.
Organisation
- Team
- Platform
- Intended Audience
- The Schedule
- Process
- Software
- Scope
- References
- Risk Assessment
- Testing
Narrative
The Machinery
- Design Pillars
- The Loop
- Movement and Player Abilities
- Fast Travel
- Camera
- Controls
- Objectives
- NPCs
- Food
- Save and Load
- Music and Ambience
- Respawning
- Layers
- NPC Interaction
Level Designs
Aesthetic
Animation
User Interface
Research
- Alert Behaviour
- Investigative Behaviour
- Play Behaviour
- Grooming Behaviour
- Foraging Behaviour
- Caching Behaviour
Level Designs [Legacy]