Fix sRGB backbuffers on the SDL_GPU and D3D11 backends #240
+16
−3
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sRGB textures and render targets work but when you request a sRGB backbuffer, you don't get one right now.
On SDL_GPU we aren't flowing the sRGB flag through.
On D3D11, we changed to flip model which doesn't allow sRGB backbuffers, you have to set the colorspace on the swapchain instead.