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Fix sRGB backbuffers on the SDL_GPU and D3D11 backends #240
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Fix sRGB backbuffers on the SDL_GPU and D3D11 backends #240
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Doesn't the
else
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I'm not sure this or the other else are both the correct color space
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I did some more testing and it seems like they're right, but it feels like either the sRGB or non-sRGB arm should be G10 so I'm not sure what's going on.