-
Notifications
You must be signed in to change notification settings - Fork 12
Economy Configuration
Ren edited this page Apr 20, 2022
·
3 revisions
» Home » Economy » Configuration
- payments: Configuration settings affecting paying money
- maximum-distance: The maximum distance players may be from each other in order to transfer money via /money pay (or /pay). In order to set this to effectively global, set it to a really big number.
- currency: Configuration settings related to currencies
- default: The default currency used where none is specified. This is required for a number of integrations, including Vault. You should make the currency in-game, before setting this and restarting the server.
- dynamic-exchanges: These settings relate to dynamic currency exchanges (i.e. the rate changes depending on how much people exchange the currency)
- rate-change: This is the amount the rate on a dynamic exchange should change with every transaction. The rate is calculated as the amount converting from, divided by the amount converting to, and is local to the dynamic exchange sign.
-
money_hidden id
: Should be the size of the maximum amount of players, or disabled if money character card field is not in use -
money_hidden character_id
: Should be the size of the maximum amount of players, or disabled if money character card field is not in use -
rpkit_currency id
: Should be the size of the amount of currencies in use -
rpkit_currency name
: Should be the size of the amount of currencies in use -
rpkit_wallet id
: Should be the size of the maximum amount of players
rpkit.economy.command.currency.add:
description: Allows adding currencies
default: op
rpkit.economy.command.currency.remove:
description: Allows removing currencies
default: op
rpkit.economy.command.currency.list:
description: Allows listing currencies
default: true
rpkit.economy.command.money.add:
description: Allows adding money to a player''s balance
default: op
rpkit.economy.command.money.subtract:
description: Allows subtracting money from a player''s balance
default: op
rpkit.economy.command.money.set:
description: Allows setting a player''s balance
default: op
rpkit.economy.command.money.pay:
description: Allows paying other players money
default: true
rpkit.economy.command.money.view.self:
description: Allows viewing your own balance
default: true
rpkit.economy.command.money.view.other:
description: Allows viewing other player''s balances
default: op
rpkit.economy.command.money.wallet:
description: Allows opening your wallet
default: true
rpkit.economy.sign.dynexchange:
description: Allows creating dynamic exchange signs
default: op
rpkit.economy.sign.exchange:
description: Allows creating exchange signs
default: op
If you are using PlaceholderAPI, you may use placeholders in the format %rpkeconomy_money${currency}%
, where ${currency}
is the name of the currency you want to get. For example, %rpkeconomy_moneygold%
would be the amount of money the player has in the currency 'gold'.