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Releases: lekeno/edr

Wittier Shrew IV

01 Mar 11:38
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Misc

  • Added names and tentative power consumption data for new anti-ax modules, including the nanite torpedo launcher.

Bug fixes

  • Fix for a crasher when using the !search command.

Wittier Shrew III

11 Feb 05:29
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Bug fix

  • Fixed a crasher with the !search command when it checks for staleness of faction info.

Wittier Shrew II

04 Feb 22:11
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Brought the goodies back

2.7.1 didn't use the right branch so it lost a bunch of things compared to 2.7.0 :/
2.7.2 brings back the journey command, searching settlements, and various fixes.

Wittier Shrew

04 Feb 11:38
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What's Changed

  • Made !crimes state persists across sessions.
  • Added a "Crimes reporting" option in EDR's settings panel.
  • Fixed some typos and missing translations.
  • Fixed a bug where sending !nav commands via the EDMC UI would result in a misleading error message.

Witty Shrew

09 Jan 11:44
fd33406
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New features

Searching Odyssey settlements

You can now use the !search command to find specific odyssey settlements. Here are
some examples:

  • !search anarchy will find the nearest anarchy settlement around your current
    position.
  • !search anarchy @ Lave will find the nearest anarchy settlement around Lave.
  • All known types of government are supported (e.g. !search democracy)
  • Other supported conditions:
    • BGS states (e.g. !search bust)
    • Allegiances (e.g. !search imperial)
    • Economies (e.g. !search tourism)
  • Multiple conditions can be combined to restrict the search (e.g. !search anarchy, military)
  • Conditions can also be excluded. For instance, !search anarchy,-military will find the nearest non-military anarchy settlement. Note: by
    default, EDR excludes war and civil war states but you can revert this by adding these conditions to your command (e.g. !search war, civil war will find the nearest settlement whose state is believed to be either war or civil war).
  • Finally, two handy shortcuts are also provided: !search cz (or !search combat zone) to find the nearest settlement that’s likely a combat zone, and !search restore to find the nearest settlement that’s likely abandoned.

Misc

Various bug fixes.

Segismundo III

17 Dec 04:42
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Bug fixes

  • Fix for a crasher with planet rings (exploration related events)
  • Fix for incorrect initial location during multicrew session
  • Fix for a crasher in systems without any planetary bodies (exploration related events)
  • Misc: reduced "unknown items" spam in the log (e.g. paint, bobbleheads, voicepacks, etc)

Segismundo II

02 Oct 09:07
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Bug fix

  • Fix for Fleet Carrier announcements to Discord webhooks (thanks to GL9K for the heads-up and testing help).

Segismundo

08 Jul 09:23
463b106
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New features

  • Route HUD: EDR will show an overview of a route plotted on the galaxy map as long as it’s not trivial (less than 3 jumps) or too complex (more than 50 jumps). This “Route HUD” will also be shown when jumping to the next waypoint of the route.
    The HUD provides useful information (scoopable, neutron, white dwarf, etc) and stats.

  • Spansh companion: EDR integrates a set of features to make the most of Spansh, which is a website offering various routing tools, and help you understand how much progress you’ve been making. See the manual for more information.

Bug fixes

Lots of bugs squashed, too many to list them all.
Yes, I did my part :)

Gregor Mendes VI

29 May 03:44
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Bug fix

Fixed a crasher when adding a panel to the "notice" layout element.

Gregor Mendes V

27 May 22:24
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New

Added support for the upcoming Pulse Wave Xeno Scanner module.