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Using the Editor
- Opening an editor
- Using the Standard Editor
- Using the NBT Editor
- Using the SNBT Editor
-
Miscellaneous
- Zoom
- [Text Editor](#Text Editor)
Before opening the editor, you need to select what you're going to edit.
- In the inventory screen, you can select an item by hovering it with your mouse.
- In-game, the selection follows this process:
- If your cursor is pointing at an entity, selects this entity;
- Else, if your cursor is pointing at a block, selects this block;
- Else, if you have an item in your main hand, selects this item;
- Else, selects your own player entity.
This means that if you want to edit the item in your main hand directly in-game (and not from the inventory screen), you must make sure that you are not pointing at any blocks or entities.
After selecting the item, block or entity you want to edit, you can open the editor by pressing the key corresponding to the editor you want to use. The default keybindings are:
-
I
to open the Standard Editor, -
N
to open the NBT Editor, -
R
to open the SNBT Editor.
The command is only available in singleplayer or on servers where IBE Editor is installed.
The command syntax is one of the following: /ibe [target] [editor_type]
or /ibe [editor_type] [target]
. Both
arguments are optional.
-
target
is used to select what you're going to edit. It is optional and can be eitheritem
,block
,entity
orself
.- If omitted, the mod will use the same process as described in the previous section to determine the target.
-
editor_type
is the type of editor you're going to open, similar to which key you press. It is optional and can be eithernbt
orsnbt
.- If omitted, the mod will open the Standard Editor.
When opening the standard editor, you will find a screen that looks like this:
The editor screen is separated into 2 main sections, the categories on the left and the entries on the right.
Each category contain a certain amount of entries. Each entry represents data that you can edit.
The name of the selected category is bold and yellow. You can change categories by clicking on it. When changing categories, the changes made in the previous category are locally saved (but not saved to the item until you press " Done").
If an entry's data is invalid, the border of the entry's input field becomes red. If a category contains entries with invalid data, the name of the category becomes red. As long as there is invalid data, the changes can't be saved.
Pressing the "Done" button will save the changes and close the editor. Pressing the "Cancel" button will close the editor without saving.
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