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Dark Carnival 2 Fairgrounds
Vanilla: 500
Zonemod 1.9.X: 500
Rework: 500
Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: N/A
Vanilla: Infinite
Zonemod 1.9.X: 120
Rework: 120
- Made the weapon spawn in the Kiddyland kitchen always be a shotgun.
- Added an uzi spawn to the Kiddyland kitchen.
- Added an ammo pile before the Kiddyland ramp.
- Added an ammo pile after the one way drop by the event.
- Moved a dumpster at the start of the map to a more viable location (was behind the fence), providing a risky hittable option for tanks in the new area.
- Tweaked the position of the forklift near the start of the map to be easier to hit.
- Added a hittable dumpster by the slide.
- Blocked survivors from standing on the tents by the start saferoom.
- Blocked survivors from standing on the hedges by the restrooms at the start of the map.
- Blocked survivors from climbing up all the generator poles.
- Blocked survivors from getting on the 2 game buildings at the start of the map.
- Blocked survivors from standing on the shipping container by the gun table.
- Blocked survivors from standing on the tents in the Peanut Gallery area before the warehouse.
- Blocked survivors from standing on the hotdog stands before the warehouse.
- Blocked survivors from standing on the electrical box before the warehouse.
- Blocked survivors from standing on the shutter door outside the warehouse entrance.
- Blocked survivors from getting on the warehouse roof.
- Blocked survivors from standing on the hedges after the warehouse.
- Blocked survivors from standing on the 2 porta potties by the shipping containers.
- Blocked survivors from standing on the Kiddyland tents by the closed rocket ride.
- Blocked survivors from standing on the single red Kiddyland tent by the restrooms.
- Blocked survivors from standing on the hedges in Kiddyland.
- Blocked survivors from standing on the hotdog stand in Kiddyland.
- Blocked survivors from standing on the electrical box in Kiddyland.
- Blocked survivors from standing on the unmarked building in Kiddyland.
- Blocked survivors from jumping on the awnings by the ice box in Kiddyland.
- Blocked survivors from jumping on the buggies ride and trains ride tents in Kiddyland.
- Blocked survivors from standing on the group of tents by the generators in Kiddyland.
- Blocked survivors from standing on the shutter door and AC units before the ladder that can prevent death punches.
- Blocked survivors from standing on the wooden supports before the slide.
- Blocked survivors from standing on the hedges by the slide.
- Blocked survivors from reaching the left-side platform at the one way drop.
- Blocked survivors from jumping on the light post to common hop back up the one way drop.
- Blocked survivors from jumping on the ice machine to common hop back up the one way drop.
- Blocked survivors from standing on the hedges before the carousel.
- Blocked survivors from standing on the hotdog stand before the carousel.
- Blocked survivors from standing on the tent before the carousel.
- Blocked survivors from getting out of bounds behind the fence by Kiddyland restrooms.
- Blocked players from falling behind hedges outside the map and getting stuck.
- Blocked players from getting stuck in some odd geometry on the roof near the end of the map.
- Added wrong way signs where an invisible wall cuts through the map at the back of Kiddyland.
- Added clipping to the bottom of the slide to prevent extreme ice-like movement.
- Allowed infected ghosts to pass through the breakable walls by the one way drop.
- Prevented players from activating the shooting gallery to troll.
- Allowed players to take the gnome without completing the shooting gallery.
- Added a sign on the closed game building by the Peanut Gallery.
- Added a hedge next to the gun table by the Peanut Gallery.
- Moved the trash bins from the warehouse entrance to behind some tents for spawns and to help with the forklift.
- Added a small fence cover by the warehouse entrance.
- Added a concrete block behind the fence by the warehouse entrance to spawn behind and get over the fence with.
- Added an AC vent on the warehouse roof to reach the upper part and for spawns.
- Added fences to the Kiddyland train tracks.
- Added extra trains to the Kiddyland train tracks.
- Added a small pipe to allow infected to jump from the slanted roof into the room above in Kiddyland. The pipe is only solid for infected.
- Added fence covers to the fences under the pill room before the one way drop.
- Added a vending machine and boxes under the pill room before the one way drop by the slide.
Developer Note: This should make chipping tanks through the fence here more risky.
- Added extra trains to the slide train tracks.
- Added a hedge by the restrooms after the slide.
- Added an AC vent on the restrooms roof after the slide.
- Added a fence cover in the area before the carousel.
Developer Note: This will help with LOSing tanks after the one way drop, but also open up some potential spawn options.
- Added a hedge by the stairs leading to the end saferoom.
- Added an open tent with some concert equipment by the end saferoom.
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Added a tent by the end saferoom.
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Added some porta potties by the end saferoom.
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Added a vending machine by the end saferoom.
- Added some swans in the queueing area by the end saferoom.
Developer Note: Survivors now have to take a bigger risk to block spawns here by separating further.
- Extended the roof opposite the ladder to reduce unavoidable or unchippable spawns.
- Only Hunters and Jockeys can reach the highest part of the roof.
Developer Note: The ladder choke was becoming far too strong for infected, especially due to specific boomer spawns on the roof that the survivors had no way of avoiding.
- Removed some infected clips added by the Last Stand update:
- Opened up the area behind the closed ride in Kiddyland.
- Opened by the area above and behind the end saferoom.
- Removed the trigger that prevented survivors from taking fall damage on the slide.
- Added an infected ladder on the other side of the wall by the game buildings.
- Added infected ladders to prevent infected being stuck out of bounds around the Peanut Gallery area.
- Added infected ladders to the various shelves in the warehouse.
- Added infected ladders to climb up the sides of the kiddyland ramp.
- Added an infected ladder to climb into the monorail platform area from the tents at the bottom of the ramp.
- Added an infected ladder to climb on the slanted room in Kiddyland.
- Added infected ladders to the opposite sides of the Kiddyland telephone poles.
- Added an infected ladder to climb on the group of tents before the alley in Kiddyland.
- Added an infected ladder to climb up the platform at the top of the slide.
- Added an infected ladder to climb on the hotdog stand by the slide.
- Added an infected ladder to climb over the carousel fence from the inside.
- Added an infected ladder to climb on the tents above the button to start the event.
- Added a food cart in front of the saferoom and an infected ladder to climb onto it.
- Blocked standing on the desk in the back of the saferoom.
- Raised the saferoom roof up to reduce spawn blocking potential, but also give the survivors more time to react to the spawns.
- Added a sign and ramp on the saferoom roof.
- Clipped off the pipes on the saferoom roof so they don't block infected.
- Added an infected ladder to climb onto the roof from behind the hedge.
Developer Note: This should make the first hit a little harder to take, and require more interaction from the non-leading players. It will also reduce the power of running back here on an early tank to avoid hittables.
- Opened up a new area between the warehouse exit and Kiddyland as a potential area to fight tanks and look for items.
- Added an additional vent to the rides building roof.
- Added a pistol / magnum spawn to the table near the entrance.
- Added a potential pill spawn to one of the game buildings.
- Opened up access to a room after the drop by the carousel for survivors.