-
Notifications
You must be signed in to change notification settings - Fork 8
The Passing 2 Underground
Vanilla: 600
Zonemod 1.9.X: 800
Rework: 700
Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: 74% - 100%
- Ban range starts as survivors approach the first gate for the event, and lasts for the rest of the map
Developer Note: This prevents the issue where very late tanks do not spawn on this map, and ensures survivors are never forced to start the event and drop to fight the tank, as well as generally reducing the chance of a tank in the sewers.
Vanilla: Infinite
Zonemod 1.9.X: 150
Rework: 150
- Added obscured spawns around the back area of the room where survivors first drop into the sewers, allowing SI and hordes to spawn without blocking LOS as long as survivors are far away enough.
Developer Note: Obscured spawns are in blue, regular spawns are represented by the green areas. This should help with tank fights in this room, and make landing boomers spawn horde much closer to the survivors.
- The event will now stop once survivors reach the stairs by the saferoom.
- Removed some useless pill spawns near the beginning and end of the map.
- Added a pill cabinet in the jazz club.
Developer Note: This will help better distribute pills on this map.
- Added a single pickup magnum by the start of the event.
- Made the melee weapon by the start of the event a guaranteed spawn and always be a fireaxe.
- Added an ammo pile in the pool room.
- Added an ammo pile in the jazz club.
- Added an ammo pile before the one way drop.
- Adjusted the position of the floating ammo pile by the event.
- Blocked survivors from standing on the signs in the pool room by the bar.
- Blocked survivors from standing on the AC units at the Jones & Sons building exit by jumping out the top window.
- Blocked survivors from standing on the red awning at the Jones & Sons building exit.
- Blocked survivors from climbing on the props by the bus stop outside the jazz club.
- Blocked survivors from standing on the food cart outside the jazz club.
- Blocked survivors from standing on the electrical box outside the jazz club.
- Blocked survivors from getting behind the pipes in the corner at the start of the jazz club underground.
- Prevented players from being able to block the gates in the sewer from opening.
- Blocked survivors from getting stuck out of bounds behind an alley near the saferoom.
- Removed some barrels that caused a perma-stuck spot in the jazz club underground.
- Disabled the jukebox to prevent trolling.
- Fixed LOS issues on the jukebox.
- Added collision to the right end of the jazz club awning.
- Removed a set of elevator doors after the jazz club to open up a room for spawns.
- Removed some of the breakable walls in the room on the left in the jazz club underground.
Developer Note: This allows infected to use this room, as only survivors and tanks can break these walls.
- Clipped the debris piles in the sewer.
- Added collision to a non-solid part of a pipe in the sewer.
- Added an additional upturned pool table in the pool room.
- Added a traffic barrel at the back of the construction site to allow players to jump over the fence.
- Added a prop to spawn behind on the unused fire escape next to the plank crossing.
- Added a sign to the jazz club awning.
- Added planks to walk on in the room where survivors drop into the sewer.
- Added some pipes to the back and front of the room where survivors drop into the sewer.
- Added a pipe in the area between the 2 platforms before the first event gate.
- Added pipes to the left of the first event gate.
- Added a debris pile by the ladder to climb up to the second gate.
- Added some pipes by the ladder to climb up to the second gate.
- Added some pipes and rocks in the area after the second gate.
- Added some pipes in the tunnel leading to the saferoom.
- Both event alarms fade out after a few seconds.
- Added ladders that allow survivors to climb up the middle section of the construction site from both sides.
- Added a ladder for survivors at the back of the construction site.
- Added a ladder for survivors to climb on the green dumpster by the cement mixer.
- Added an infected ladder to get on the unused fire escape next to the plank crossing.
- Added an infected ladder to get to the top floor of the Jones & Sons building exit.
- Added infected ladder to climb on food cart outside the jazz club.
- Added infected ladders to climb on AC units outside the jazz club.
- Added an infected ladder to get on top of the jazz club awning.
- Added many infected ladders to the walkways in the sewer.
- Opened up an alternative path to the right of the plank crossing section.
- The tunnel exit is barricaded, forcing survivors to go inside the building and up the stairs.
- The barricade at the Jones & Sons building exit has some boxes to jump back over, the nearby car can also be used.
- Blocked the alleyway entrance next to the Red Flight bar to prevent survivors from skipping the interior entirely.
- Added a ladder for survivors to access the walkway by the first gate.
- Survivors are forced to drop from the walkway once they are near the ladder to reach the second gate.