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The Parish 1 Waterfront
Derpduck edited this page Sep 20, 2021
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14 revisions
Vanilla: 400
Zonemod 1.9.X: 300
Rework: 300
Vanilla: N/A
Zonemod 1.9.X: 0% - 38%
Rework: 0% - 38%
- Ban range starts from the saferoom and ends as survivors reach the waterfront market sign near the start.
Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: N/A
- The room near the start will always have a shotgun and SMG.
- Blocked survivors from standing under a sign at the start to avoid infected.
- Blocked survivors from standing on the awning on the left outside the saferoom.
- Blocked survivors from getting on the burning building at the start.
- Blocked survivors from getting on the roof next to the bar.
- Blocked survivors from getting on the roof of the blue building opposite the bar.
- Blocked survivors from getting on the small roof before the alley.
- Blocked survivors from getting on the roofs around the alley.
- Blocked survivors from standing on the wall after the restaurant.
- Blocked access to area in the end saferoom via warping / noclip that can potentially be exploited.
- Blocked a stuck spot on the roof of the blue building opposite the bar.
- Blocked items from falling down the gap behind the table in the saferoom.
- Clipped the top of the ramp in the saferoom to stop players getting stuck.
- Clipped the trash bags outside the saferoom to stop players getting stuck as much.
- Clipped the 3 plant pots outside the saferoom to fix their ice-like properties.
- Clipped the bodies behind the fence outside the saferoom on the left.
- Added some planks behind fences to prevent players from becoming perma-stuck.
- Removed a table and chairs on the balcony opposite the saferoom.
- Removed a table in the bar that can fall over when spawning and block a doorway.
- Fixed LOS issues on jukebox in the bar.
- Added glass to the wrecked car that lacked windows.
- Added plant pot to spawn behind on the balcony opposite the saferoom.
- Added fence cover to the fence outside the saferoom on the left.
- Added various props to the restaurant, after the kitchen.
- Added a plywood board to help players get on the end saferoom roof and be consistent with the next map.
- Removed the F18 flyby at the start of the map.
- Remove the clips around the saferoom that blocked survivors from going into the water.
- Fixed a clip by the end saferoom that blocked infected from getting over the roof, it now only blocks survivors.
- Disabled the jukebox to prevent trolling.
- Adjusted the position of a ladder outside of saferoom on the right, to prevent getting stuck on the garage door as players climbed.
- Added an infected ladder to get from the lower section of roof to the upper section on the left of the saferoom
- Added an infected ladder to get on the roof to the right of the waterfront market sign outside saferoom.
- Added infected ladders to get on the roof of the bar building.
- Added an infected ladder to get on the roof with the fire escape in the corner to stop players from getting perma-stuck.
- Added infected ladders to get on the buildings above the corner near the bar.
- Added an infected ladder to get back over the short wall before the alley.
- Added an infected ladder to get on the pink building before the alley.
- Added infected ladders to climb over the wall at the restaurant exit.
- Added an infected ladder to prevent players from getting perma-stuck behind a fence next to the end saferoom.