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The Sacrifice 3 Port
Derpduck edited this page Sep 20, 2021
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14 revisions
Vanilla: 700
Zonemod 1.9.X: 700
Rework: 700
Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: N/A
Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: N/A
- Removed the RNG from the finale, the order of events on the finale is now consistent and the same for both teams. The new behaviour is:
- First button: Horde first, then tank (was previously a 50/50 chance of horde or tank first).
- Second button: Horde first, then tank (was previously a 50/50 chance of horde or tank first).
- Last button: Spawns a tank very soon after being pressed, with no horde (unchanged).
Developer Note: Activating multiple generators will still behave in the same way, just acting as if the RNG had rolled the order specified above.
- The finale now ends when the button on the bridge is pressed, removing the need to sacrifice a player at the end.
- Removed the requirement for at least 2 survivors to be alive for the finale to continue.
- Fixed finale pills disappearing.
- Disabled jukebox to prevent trolling.
- Solidified awning on the store.
- Added missing glass to vehicles.
- Removed the washed out color correction in the generator building.
- Remove the washed out color correction in the bar building.